📄 kuangjian.c
字号:
//Edit by cloth 2000-09-19#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; object weapon; extra = (int)me->query_skill("murong-jianfa",1); if ( extra < 120) return notify_fail("你的慕容剑法还不够纯熟!\n"); if((int)me->query_skill("canhe-zhi", 1) < 100 ) return notify_fail("你的指法还未练成,不能使用[快剑]!\n"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("[快剑]只能对战斗中的对手使用。\n"); if ((int)me->query("neili")<400) return notify_fail("你的内力不够。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if (me->query_skill("shenyuan-gong", 1)<70) return notify_fail("你的本门内功火候未到,!\n"); me->add("neili",-350); weapon = me->query_temp("weapon"); message_vision(HIM"$N使出慕容剑法中的绝招[快剑],一招连环六剑,手中的"+weapon->name()+"闪电般向$n攻出第一剑!\n\n" NOR,me,target); me->add_temp("apply/attack", extra/6); me->add_temp("apply/damage", extra); COMBAT_D->do_attack(me,target, weapon); message_vision(HIW"华山剑法!\n" NOR,me,target); COMBAT_D->do_attack(me,target, weapon); message_vision(HIC"泰山剑法!\n" NOR,me,target); COMBAT_D->do_attack(me,target, weapon); message_vision(HIR"衡山五神剑!\n" NOR,me,target); COMBAT_D->do_attack(me,target, weapon); message_vision(HIY"恒山剑法!\n" NOR,me,target); COMBAT_D->do_attack(me,target, weapon); message_vision(HIB"嵩山剑法!\n" NOR,me,target); COMBAT_D->do_attack(me,target, weapon); me->add_temp("apply/attack", -extra/6); me->add_temp("apply/damage", -extra); message_vision(WHT"$N连出六剑,结果$n被攻了个手忙脚乱!\n" NOR,me,target); me->start_busy(2); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -