📄 fumo-jian.c
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// fumo-jian.c 伏魔剑// Modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action" : "$N一式「穿云势」,剑锋平指,剑势如风,一气呵成横扫$n的腰间", "force" : 120, "dodge" : -10, "damage" : 25, "lvl" : 0, "skill_name" : "穿云势", "damage_type" : "刺伤"]),([ "action" : "$N向前跃上一步,左手剑诀,右手$w使出一式「破雾势」直刺$n的$l", "force" : 140, "dodge" : -10, "damage" : 30, "lvl" : 10, "skill_name" : "破雾势", "damage_type" : "刺伤"]),([ "action" : "$N拔步挺腰,一式「推山势」,手中$w沉滞无比,缓缓挥剑撞向$n的$l", "force" : 170, "dodge" : 5, "damage" : 35, "lvl" : 20, "skill_name" : "推山势", "damage_type" : "刺伤"]),([ "action" : "$N一式「搅海势」,$w自左而右划出一个大弧,平平地向$n的$l挥去", "force" : 190, "dodge" : 5, "damage" : 40, "lvl" : 30, "skill_name" : "搅海势", "damage_type" : "刺伤"]),([ "action" : "$N回身拧腰,右手虚抱成圆,一式「开天势」,$w中宫直进,刺向$n的胸口", "force" : 240, "dodge" : 10, "damage" : 50, "lvl" : 40, "skill_name" : "开天势", "damage_type" : "刺伤"]),([ "action" : "$N一式「劈地势」,$w从上至下猛劈,剑锋直出,挟爆裂之声骤然斩向$n的$l", "force" : 280, "dodge" : 5, "damage" : 60, "lvl" : 49, "skill_name" : "劈地势", "damage_type" : "刺伤"]),([ "action" : "$N运气施出「雷针势」,$w剑尖逼出一道青芒,闪电般破空射向$n的$l", "force" : 350, "dodge" : 5, "damage" : 75, "lvl" : 57, "skill_name" : "雷针势", "damage_type" : "刺伤"]),([ "action" : "$N双腿半屈半蹲,一式「龙吞势」,剑尖划出无数圆圈,狂风骤起,笼罩天地", "force" : 400, "dodge" : 5, "damage" : 90, "lvl" : 64, "skill_name" : "龙吞势", "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_combine(string combo) { return combo=="cibei-dao"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 20) return notify_fail("你的混元一气功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("fumo-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练伏魔剑。\n"); me->receive_damage("qi", 35); return 1;}string perform_action_file(string action){ return __DIR__"fumo-jian/" + action;}
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