📄 douzhuan-xingyi.c
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msg += HIG"$N以"+ weapon->name() + HIG"代棒,使出打狗棒法「缠字」诀,只见一团青影往$n身上罩了过去。\n"; msg += HIY "结果$p被$P攻了个措手不及。\n" NOR;if (!ob->is_busy()&& random(2)==0) ob->start_busy(5); } else { msg += HIM"\n$N双掌平举前胸,丹田之气凝于膻中,右手缓缓推向$n,看似轻描淡写,\n"+ HIG"但一遇阻力,便加起无数内劲,一道强过一道,呼啸着向$n而去!\n"NOR; me->add("neili", -10); me->add("jing", -10);if (ob->query("qi")/2 > damage/3) ob->receive_wound("qi", damage/3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; } break; case 8 : if ( objectp( me->query_temp("weapon")) ) { msg += HIW"\n你悄悄使出《圣火令法》绝学"BLU"阴风刀"HIW",运起一股无形无质的阴寒之气,直插"+ob->name()+"胸口玉堂穴要穴!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIR"\n突然$N眼射精光,朗声念出句似歌非歌、似诗非诗的拳诀:“三焦齐逆兮魂魄飞扬”,接着走上前去,砰的一拳击向$n!\n"NOR; msg += HIW"在刚一触到"+ob->name()+"的身体时,你便暗暗发力,将隐藏在在拳内的七种力道送了过去!\n"NOR;if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10);if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 9 : if ( objectp( me->query_temp("weapon")) ) { msg += HIY"\n$N乘$n稍稍走神之机,拼尽全力使出洪教主不传之绝技--「英雄三招」!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIR"\n$N忽然猛一吸气,双掌一立,化骨绵掌,向$n轻轻地拍出!$n!\n"NOR;if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10);if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 10 : if ( objectp( me->query_temp("weapon")) ) { msg += HIB"\n$N大吼一声,手持玄铁剑挟巨浪潮涌之势,从轻而响,从响而轻,忽寂然无声,忽轰轰之声,反复七次,席卷而去。!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIR"\n$N面呈凄苦之色,心下万念俱灰,没精打采的挥袖卷出,倒拍出一掌!$n!\n"NOR;if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -200); me->add("jing", -10);if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 11 : if ( objectp( me->query_temp("weapon")) ) { msg += HIB"\n$N一声阴笑,忽若一团红云般欺身而近,手中细针疾指双目!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIR"\n$N面露凝重之色,双手色呈青紫,原本尖锐的掌风竟变得悄无声息!\n"NOR;if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -200); me->add("jing", -10);if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 12 : if ( objectp( me->query_temp("weapon")) ) { msg += HIC"\n$N凝神息气,手腕疾抖,挽出千万个剑花,铺天盖地飞向$n!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIC"\n$N化水为冰,凝于掌中,双指一弹,手上几道青光急速射向$n\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 13 : if ( objectp( me->query_temp("weapon")) ) { msg += HIY"\n$N一声长笑,只觉世事如意,豪气满胸,哪管什么是非荣辱,反手一刀砍出!!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += CYN"\n$N化水为冰,凝于掌中,双指一弹,手上几道青光急速射向$n\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 14 : if ( objectp( me->query_temp("weapon")) ) { msg += HIY"\n$N突如起来的从狂风中闪出,对着$n胸前就是一杖!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += BLU"\n$N身子蹲下,左掌平推而出,使的正是$N生平最得意的「蛤蟆功」绝招,掌风直逼$n而去!\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 15 : if ( objectp( me->query_temp("weapon")) ) { msg += HIY"\n$N伸手搭在法轮上往斜里一拨,法轮在空中划出一道弧线,向$n飞去。\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += RED"\n$N聚气于掌,使出一招「焚心以火」,向$n的胸口击去。\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 16 : if ( objectp( me->query_temp("weapon")) ) { msg += HIR"\n$N轻描淡写,挥尘如意,一瞬间就已使出夺命十三式,手中的武器轻灵流动 ,就像是河水般的向$n刺出,天地间彷佛充满了杀气!\n"NOR;if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } else { msg += RED"\n$N把全身的劲力注入双掌,高高跃起,**凝血神抓**,一抓抓来,势不可挡!\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 17 : if ( objectp( me->query_temp("weapon")) ) { msg += YEL"\n$N使出全真派绝技「一剑化三清」,身法陡然加快,手握剑柄晃成三条白龙!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIR"\n$N怒喝一声,拚尽全力,突然闪电般攻出拳、掌、腿连环三招!\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 18 : if ( objectp( me->query_temp("weapon")) ) { msg += CYN"\n$N突然暴吼一声:“我砸!我砸!我砸砸砸!”,手中巨斧竟然砸向$n手中兵刃!\n"NOR;if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } else { msg += HIR"\n$N运起[归元吐纳法],同时使出[铁掌降龙]一阵一阵的掌力,如潮水般的击向$n!\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 19 : if ( objectp( me->query_temp("weapon")) ) { msg += HIC"\n$N手中长剑剑芒跃动,剑光暴长,剑尖颤动似乎分左右刺向$n\n"NOR;if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } else { msg += HIG"\n$N深吸一口气,大喝一声,连续击出"HIW+ (random(10)+1) +HIG"掌,后招推着前招,掌力叠合在一起扑向$n!\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 20 : if ( objectp( me->query_temp("weapon")) ) { msg += YEL"\n$N"+RED+"阴侧侧长笑数声,天魔刀法接连出招。\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += RED"\n$N猛地纵起,向$n扑去,手指一弹,细针飞了出去,插向$n右目。\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 21 : if ( objectp( me->query_temp("weapon")) ) { msg += HIW"\n$N长啸一声,使出「万梅飘零」,手中兵器疾卷,掀起万朵雪花向前铺天盖地的撒去。\n" "在白茫茫的一片中,忽然出现万朵梅花形剑花,穿透雪幕,朝四面八方狂射而出。\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIW"\n$N冰雪心法运转一周天,全身只觉一股寒气蒸腾欲出,清啸一声,\n""飞身而上,施展出「"+HIW"烟雪春梅」,双手一搓一放,一股凝人气血的\n""狂飙向$n铺天盖地席卷而去。\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 22 : if ( objectp( me->query_temp("weapon")) ) { msg += HIY"\n$N将发结解开,披头散发,脸色突然变白,手中的"+weapon->name()+"也跟着剧烈抖动着!突然$N一声狂嚎,如神哭鬼号似的厉啸响自天地,发疯似的将五毒追魂钩狂乱使出!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIR"\n$N一声狞笑飞身纵起,凌空一指向$n的眉心点去。\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 23 : if ( objectp( me->query_temp("weapon")) ) { msg += HIM"\n$N双目突然泛过怪异绿光,中指在不易察觉间微微一动,一点银星悄无声息打向$n眉心。!\n"NOR;if (ob->query("qi")/2 > damage/2) ob->receive_wound("qi", damage/2); } else { msg += HIM"\n$N突然收掌,然后迅速发掌! 掌中尽然有毒砂,这掌风尽然是五颜六色的!!\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; case 24 : if ( objectp( me->query_temp("weapon")) ) { msg += HIM"\n$N使出飞天御剑流的最高剑决的" + HIR "天翔龙闪" +HIW ",$n只见$N身形一闪,咽喉已被对穿而过! \n"NOR;if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } else { msg += HIM"\n「三重劲!」$N全身骨骼一阵爆响,拼尽毕生功力使出了喧哗流拳法的终极绝技。\n"NOR; if (ob->query("qi")/2 > damage) ob->receive_wound("qi", damage); } me->add("neili", -10); me->add("jing", -10); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; break; default : msg += HIW"$N使出$n的成名绝技,刹那间一股排山倒海之力击中$n。\n"NOR; me->add("neili", -10); me->add("jing", -10); if (ob->query("qi")/2 > damage/3) ob->receive_wound("qi", damage/3); if (!ob->is_busy()&& random(2)==0) ob->start_busy(3); p = (int)ob->query("qi")*100/(int)ob->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; } message_vision(msg, me, ob);}
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