📄 quake.c
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// 地裂震
#include <ansi.h>
inherit F_SSERVER;
int thunderspell(object me, object target)
{
int kee, damage, spells;
string msg;
int extra;
int i;
object weapon;
int damagic;
spells = me->query_skill("spells");
if((int)me->query("neili")< 1100)
return notify_fail("你的法力太差了!\n");
msg = HIR" 轰◢◢◣◣隆 \n"NOR;
msg += YEL"\n$n所在的地方裂开了!!"YEL"!!\n"NOR;
if ( random(me->query("combat_exp"))>(int)target->query("combat_exp")/3)
{
damage = (int)me->query_skill("magic-earth", 1);
//对土属性目标无作用
if ((int)target->query("magicgift")==4)
{
damagic=400+damage;
target->receive_damage("qi", damagic);
damagic=400+damage;
target->receive_wound("qi", damagic);
}
//对气属性目标强大
else if ((int)target->query("magicgift")==3)
{
damagic=1200+damage*5;
target->receive_damage("qi", damagic);
damagic=1200+damage*3;
target->receive_wound("qi", damagic);
}
else
{
damagic=500+damage*3;
target->receive_damage("qi", 500+damage*3);
target->receive_wound("qi", 800+damage);
}
msg += HIR"$n"HIR"的附近成了熔岩的海洋!!\n"NOR;
target->start_busy(1);
message_combatd(msg, me, target);
COMBAT_D->report_status(target);
} else
{
msg += HIG"$n"HIG"飞身跃起,逃过了一难。\n"NOR;
message_combatd(msg, me, target);
}
if (target->query("qi") < 1)target->set("qi",0);
if (target->query("eff_qi") < 1)target->set("eff_qi",0);
if (target->query("max_qi") < 1)target->set("max_qi",0);
if (target->query("jing") < 1)target->set("jing",0);
if (target->query("eff_jing") < 1)target->set("eff_jing",0);
if (target->query("max_jing") < 1)target->set("max_jing",0);
if (target->query("neili") < 1)target->set("neili",1);
if (target->query("max_neili") < 1)target->set("max_neili",0);
me->add("neili",-450);
if (wizardp(me))
tell_object(me, "基本杀伤为"+damagic+"点。\n" NOR);
return 1;
}
int perform(object me, object target)
{
string msg;
object env;
object *inv;
int i;
if( !target ) target = offensive_target(me);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail(YEL"「地裂震」只能对战斗中的对手使用。\n"NOR);
if( !me->query("zhuanbest",1))
return notify_fail("你没有资格使用这项技能!\n");
if((int)me->query("neili")< 3000)
return notify_fail("你的法力太差了!\n");
if (userp(me) && userp(target) && target->query("combat_exp",1) < me->query("combat_exp",1))
return notify_fail("魔法不是用来对付弱小玩家的!\n");
if((int)me->query_skill("magic-earth",1)< 400)
return notify_fail("你的土系魔法太差了!\n");
msg = YEL "$N"YEL"用手在天空划了一个五芒星,口中喃喃地念著咒文,\n" NOR;
msg += YEL"$N"YEL"念到 斯科勿,亦多侯坶,盛血的圣杯啊,请来不归的灵魂吧!!!!\n"NOR;
msg += YEL"$N"YEL"念到 饿鬼界的奴博希由啊,请用你那伟大的力量来溶化一切腐败之物吧!!!!\n"NOR;
msg += YEL"$N"YEL"念到 大地爆发吧 ! 熔岩爆发吧 !!!!\n"NOR;
msg += YEL"$n"YEL"所处的地方的大地裂开,熔岩爆发!\n"NOR;
msg += HIR" 「地裂震」 \n"NOR;
message_vision(msg, me,target);
env = environment(me);
inv = all_inventory(env);
for(i=0; i<sizeof(inv); i++) {
if( !inv[i]->is_fighting(me) ) continue;
if( inv[i]==me ) continue;
if( !inv[i]->is_character() || inv[i]->is_corpse() ) continue;
thunderspell(me, inv[i]);
}
me->start_busy(3);
return 1;
}
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