📄 dintfield.c
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//Dintfield 地狱力场
#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
int damage,damagic;
string msg;
object weapon;
if (!target ) target = offensive_target(me);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail(YEL"「地狱力场」只能对战斗中的对手使用。\n"NOR);
if( !me->query("zhuanbest",1))
return notify_fail("你没有资格使用这项技能!\n");
if((int)me->query("neili")< 3000)
return notify_fail("你的法力太差了!\n");
if (userp(me) && userp(target) && target->query("combat_exp",1) < me->query("combat_exp",1))
return notify_fail("魔法不是用来对付弱小玩家的!\n");
if((int)me->query_skill("magic-earth",1)< 700)
return notify_fail("你的土系魔法太差了!\n");
msg = YEL "$N"YEL"用手在天空划了一个五芒星,口中喃喃地念著咒文,\n" NOR;
msg += YEL"$N"YEL"念到 斯科勿,亦多侯坶,盛血的圣杯啊,请来不归的灵魂吧!!!!\n"NOR;
msg += YEL"$N"YEL"念到 黑暗的王子,邪恶的长子,如果你们还是王的话,就听从我的召唤吧 !!\n"NOR;
msg += YEL"$N"YEL"念到 恶魔的肉芽啊,将敌人全部吃尽吧!!!!!!\n"NOR;
msg += YEL"大地裂开,大量的"HIY"恶魔的肉芽"YEL"把$n"YEL"包围!\n"NOR;
if ( random(me->query("combat_exp"))>(int)target->query("combat_exp")/3)
{
damage = (int)me->query_skill("magic-earth", 1);
//对土属性目标无作用
if ((int)target->query("magicgift")==4)
{
damagic=1500+damage;
target->receive_damage("qi", damagic);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
damagic=1000+damage;
target->receive_wound("qi", damagic);
}
//对气属性目标强大
else if ((int)target->query("magicgift")==3)
{
damagic=3500+damage*8;
target->receive_damage("qi", damagic);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
damagic=3500+damage*4;
target->receive_wound("qi", damagic);
}
else
{
damagic=1000+damage*3;
target->receive_damage("qi", 1000+damage*3);
target->receive_wound("qi", 1000+damage*2);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
}
target->start_busy(1);
msg += YEL" \n"NOR;
msg += YEL" ▓ ▓▓▓ \n"NOR;
msg += YEL" ┏━┓ ▓ ▓ ┏━┓ \n"NOR;
msg += YEL" ┃地┃ ▓▓卐▓▓ ┃场┃ \n"NOR;
msg += YEL" ┗━┛| ▓ ▓ |┗━┛ \n"NOR;
msg += YEL" -o- ▓▓▓ ▓ -o- \n"NOR;
msg += YEL" 狱 | | 场 \n"NOR;
msg += YEL"▓█▆▅▃▂ … … ▂▃▅▆█▓ \n"NOR;
msg += YEL" \n"NOR;
msg += HIR"大地的力量出现!!$n的附近成了所有的东西都腐烂坠落,回归大地!!!!!\n"NOR;
msg += HIR"$n全身被地炎了!!\n"NOR;
message_combatd(msg, me, target);
COMBAT_D->report_status(target);
} else
{
damagic=1500+damage;
target->receive_damage("qi", damagic);
damagic=1000+damage;
target->receive_wound("qi", damagic);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
msg += YEL" \n"NOR;
msg += YEL" ▓ ▓▓▓ \n"NOR;
msg += YEL" ┏━┓ ▓ ▓ ┏━┓ \n"NOR;
msg += YEL" ┃地┃ ▓▓卐▓▓ ┃场┃ \n"NOR;
msg += YEL" ┗━┛| ▓ ▓ |┗━┛ \n"NOR;
msg += YEL" -o- ▓▓▓ ▓ -o- \n"NOR;
msg += YEL" 狱 | | 场 \n"NOR;
msg += YEL"▓█▆▅▃▂ … … ▂▃▅▆█▓ \n"NOR;
msg += YEL" \n"NOR;
msg += HIR"大地的力量出现!!$n的附近成了所有的东西都腐烂坠落,回归大地!!!!!\n"NOR;
msg += HIR"$n全身被地炎了!!\n"NOR;
message_combatd(msg, me, target);
}
if (target->query("qi") < 1)target->set("qi",0);
if (target->query("eff_qi") < 1)target->set("eff_qi",0);
if (target->query("max_qi") < 1)target->set("max_qi",0);
if (target->query("jing") < 1)target->set("jing",0);
if (target->query("eff_jing") < 1)target->set("eff_jing",0);
if (target->query("max_jing") < 1)target->set("max_jing",0);
if (target->query("neili") < 1)target->set("neili",1);
if (target->query("max_neili") < 1)target->set("max_neili",0);
me->start_busy(4);
me->add("neili", -2000);
return 1;
}
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