📄 summon.c
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// invocation.c
#include <ansi.h>
inherit F_SSERVER;
#define MAX_GUARD 15
int perform(object me, object target)
{
object soldier;
int spells;
string msg;
object env;
object *inv;
int i,exp;
if( !target ) target = offensive_target(me);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail(YEL"「召唤巨人」只能对战斗中的对手使用。\n"NOR);
if( !me->query("zhuanbest",1))
return notify_fail("你没有资格使用这项技能!\n");
if((int)me->query("neili")< 4000)
return notify_fail("你的法力太差了!\n");
if (userp(me) && userp(target) && target->query("combat_exp",1) < me->query("combat_exp",1))
return notify_fail("魔法不是用来对付弱小玩家的!\n");
if((int)me->query_skill("magic-earth",1)< 600)
return notify_fail("你的土系魔法太差了!\n");
spells = me->query_skill("spells");
if(spells < 30 )
return notify_fail("你的法术不够高!\n");
if( !me->is_fighting() )
return notify_fail("只有战斗中才能召唤巨人!\n");
if (present("dadi man",environment(me)))
return notify_fail("只能如唤一位巨人为你做战!\n");
if ((int)me->query_condition("zdizi_busy"))
return notify_fail("召唤术可不能一天到晚用!\n");
message_vision(YEL"$N"YEL"用手在天空划了一个五芒星,口中喃喃地念著咒文\n", me,target);
message_vision(YEL"$N念到,斯科勿,亦多侯坶,盛血的圣杯啊,请来不归的灵魂吧!!!!n", me,target);
message_vision(YEL"$N念到,以黑暗的公子,邪恶的长子和他们的王为名……\n", me,target);
message_vision(YEL"$N念到,瑪亞,大地的精灵,请按古老契约来履行义务吧!!!! \n", me,target);
message_vision(YEL"$N念到,充斥于天地之间的精灵呦,根据古老的契约,展现你们的力量吧!!!!!\n", me,target);
message_vision(YEL"$N念到,请展现您雄壮的身姿吧 !\n", me,target);
message_vision(YEL"$N念到,伴着那大地的震动 !\n", me,target);
message_vision(YEL"$N念到,出现吧,瑪亞!!! \n", me,target);
me->add("neili", -2000);
me->start_busy(3);
seteuid(getuid());
soldier =new("/clone/magic/earthman");
message_vision(YEL"$N"YEL"咒语过后,一条个巨大的大地巨人出现了!!\n", me,target);
soldier->move(environment(me));
if (userp(me))
{
soldier->set("combat_exp",me->query("combat_exp"));
exp = (int)me->query("combat_exp");
soldier->set("qi",me->query("max_qi"));
soldier->set("eff_qi",me->query("max_qi"));
soldier->set("max_qi",me->query("max_qi"));
soldier->set("jing",me->query("max_qi"));
soldier->set("eff_jing",me->query("max_qi"));
soldier->set("max_jing",me->query("max_qi"));
soldier->set("neili",me->query("max_neili"));
soldier->set("max_neili",me->query("max_neili"));
}
soldier->invocation(me, (exp));
soldier->set("possessed", me);
return 1;
}
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