📄 zhen.c
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#include <ansi.h>#include <combat.h>#define ZHEN "「" HIW "震惊百里" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; int ap, dp; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(ZHEN "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(ZHEN "只能空手使用。\n"); if ((int)me->query_skill("xianglong-zhang", 1) < 150) return notify_fail("你降龙十八掌火候不够,难以施展" ZHEN "。\n"); if ((int)me->query_skill("force") < 300) return notify_fail("你的内功修为不够,难以施展" ZHEN "。\n"); if ((int)me->query("max_neili") < 3000) return notify_fail("你的内力修为不够,难以施展" ZHEN "。\n"); if ((int)me->query("neili") < 500) return notify_fail("你现在的真气不足,难以施展" ZHEN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = WHT "$N" WHT "施出降龙十八掌之「" HIW "震惊百里" NOR + WHT "」,全身真气鼓动,双掌如排山倒海般压向$n" WHT "。\n"NOR; ap = me->query_skill("xianglong-zhang") + me->query("str") * 10; dp = target->query_skill("dodge") + target->query("dex") * 10; if (ap / 2 + random(ap) > dp) { damage = ap + random(ap / 2); target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "$n" HIR "只觉一股罡风涌至,根本不" "及躲避,$N" HIR "双掌正中前胸,鲜血如" "箭般喷出。\n" NOR; me->add("neili", -300); me->start_busy(2); } else { msg += CYN "$n" CYN "眼见$N" CYN "来势汹涌,丝毫不" "敢小觑,急忙闪在了一旁。\n" NOR; me->add("neili", -200); me->start_busy(2); } message_combatd(msg, me, target); return 1;}
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