📄 leiting.c
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//leiting.c 「雷霆一击」#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「雷霆一击」只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须空手使用「雷霆一击」!\n"); if( (int)me->query_skill("huntian-qigong", 1) < 100 ) return notify_fail("你的混天气功火候不够,使不出「雷霆一击」。\n"); if( (int)me->query_skill("xianglong-zhang", 1) < 120 ) return notify_fail("你的降龙十八掌不够熟练,不会使用「雷霆一击」。\n"); if (me->query_skill("huntian-qigong", 1)<70) return notify_fail("你的本门内功火候未到,!\n"); if( (int)me->query("neili") < 500 ) return notify_fail("你的内力修为还不够高。\n"); msg = HIB "$N默运混天气功,施展出「雷霆一击」,全身急速转动起来,越来越快,就犹如一股旋风,骤然间,$N已卷向正看得发呆的$n。"NOR; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3) { me->start_busy(3); damage = (int)me->query_skill("xianglong-zhang", 1)*3+(int)me->query_skill("huntian-qigong",1); damage = damage + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage/3); me->add("neili", -500); msg += "$n只见一阵旋风影中陡然现出$N的双掌,根本来不及躲避,被重重击中,五脏六腑翻腾不休,口中鲜血如箭般喷出!!!\n"NOR;message_combatd(msg, me, target);COMBAT_D->report_status(target); } else { me->start_busy(3); me->add("neili", -300); msg += "可是$n看破了$N的企图,忽然向$N攻击。\n"NOR; message_combatd(msg, me, target); COMBAT_D->report_status(me); } if(!target->is_fighting(me)) target->fight_ob(me); return 1;}
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