📄 kongshoudao.c
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// Copyright (C) 1995, by Tie Yu and Daniel Yu. All rights reserved.
// This software can not be used, copied, or modified in any form without
// the written permission from authors.
inherit SKILL;
mapping *action = ({
([ "action":
"$N左腿在前,右腿在后,双掌用力向$n的$l挥来",
"dodge": 30,
"parry": 10,
"damage": 50,
"damage_type": "瘀伤"
]),
([ "action":
"$N左脚点地,身体向后旋转,右腿向疾风扫落叶般扫向$n的$l",
"dodge": 10,
"parry": 30,
"damage": 50,
"damage_type": "瘀伤"
]),
([ "action":
"$N右手虚晃,左肘从我意想不到的角度撞向我$n的$l",
"dodge": 30,
"parry": 10,
"damage": 80,
"damage_type": "瘀伤"
]),
([ "action":
"$N右脚凌空,晃出一片腿影,霎那间向$n的$l一连踢出三脚",
"dodge": 10,
"parry": 30,
"damage": 70,
"damage_type": "瘀伤"
]),
([ "action":
"$N凌空跃起,身体向后急转,双脚从下往上一前一后地撩向$n的$l",
"dodge": 20,
"parry": 30,
"damage": 60,
"damage_type": "瘀伤"
]),
});
int valid_learn(object me)
{
if( me->query_temp("weapon") || me->query_temp("secondary_weapon") )
return notify_fail("练空手道必须空手。\n");
return 1;
}
int valid_enable(string usage) { return usage=="unarmed"; }
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 30 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 5 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 30);
me->add("neili", -5);
return 1;
}
int effective_level() { return 10;}
string *parry_msg = ({
"$n就势一滚,双手一撑地,全身弹出$N的$w的攻击范围。\n",
});
string *unarmed_parry_msg = ({
"$n就势一滚,双手一撑地,全身弹出$N的攻击范围。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 10;
}
int practice_bonus()
{
return 5;
}
int black_white_ness()
{
return -10;
}
string perform_action_file(string action)
{
return __DIR__"kongshoudao/" + action;
}
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