📄 taiji-jian.new
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// taiji-jian.c 太极剑// cleansword 2/15/96// Marz 5/21/96inherit SKILL;mapping *action = ({([ "action" : "$N虚步提腰,一招「蜻蜓点水」,手中$w轻轻颤动,一剑剑点向$n的$l", "force" : 60, "dodge" : 20, "parry" : 10, "damage" : 45, "lvl" : 0, "damage_type" : "刺伤"]),([ "action" : "$N向前跨上一步,左手剑诀,右手$w使出一式「指南针」直刺$n的$l", "force" : 70, "dodge" : 15, "parry" : 10, "damage" : 50, "lvl" : 4, "damage_type" : "刺伤"]),([ "action" : "$N身形往右一挫,左手剑诀,右手$w使出一式「大魁星」刺向$n的$l", "force" : 80, "dodge" : 15, "parry" : 10, "damage" : 50, "lvl" : 9, "damage_type" : "刺伤"]),([ "action" : "$N双膝下沉,右手$w使出一式「探海式」,由下而上疾刺$n的$l", "force" : 90, "dodge" : 15, "parry" : 10, "damage" : 50, "lvl" : 14, "damage_type" : "刺伤"]),([ "action" : "$N一招「燕子掠波」,$w自上而下划出一个大弧,平平地向$n的$l挥去", "force" : 100, "dodge" : 15, "parry" : 15, "damage" : 60, "lvl" : 19, "damage_type" : "刺伤"]),([ "action" : "$N上身往左侧一拧,一招「乌龙摆尾」,右手$w反手向$n的$l挥去", "force" : 110, "dodge" : 15, "parry" : 15, "damage" : 70, "lvl" : 24, "damage_type" : "刺伤"]),([ "action" : "$N一招「右拦扫」,一招「左拦扫」,剑锋平指,一气呵成横扫$n的$l", "force" : 120, "dodge" : 10, "parry" : 15, "damage" : 70, "lvl" : 29, "damage_type" : "刺伤"]),([ "action" : "$N左腿提膝,手中$w斜指,一招「宿鸟投林」刺向$n的$l", "force" : 130, "dodge" : 15, "parry" : 15, "damage" : 70, "lvl" : 34, "damage_type" : "刺伤"]),([ "action" : "$N一招「青龙出水」,$w自下而上划出一个大弧,平平地挥向$n的$l", "force" : 140, "dodge" : 15, "parry" : 15, "damage" : 71, "lvl" : 39, "damage_type" : "刺伤"]),([ "action" : "$N使出「三环套月」,$w划出三个圆圈,剑锋直出,绵绵不断划向$n的$l", "force" : 150, "dodge" : 10, "parry" : 20, "damage" : 73, "lvl" : 44, "damage_type" : "刺伤"]),([ "action" : "$N一招「风卷荷叶」,$w轻灵地划出几个圆弧,迅速地向$n的$l挥去", "force" : 160, "dodge" : 15, "parry" : 20, "damage" : 75, "lvl" : 49, "damage_type" : "刺伤"]),([ "action" : "$N一招「虎抱头」,$w划出一个左低右高的大弧,斜斜地斩向$n的$l", "force" : 170, "dodge" : 15, "parry" : 20, "damage" : 77, "lvl" : 54, "damage_type" : "刺伤"]),([ "action" : "$N使出「狮子摇头」,$w由右向左划出一个大8字,将$n圈在其中", "force" : 180, "dodge" : 15, "parry" : 20, "damage" : 79, "lvl" : 59, "damage_type" : "刺伤"]),([ "action" : "$N左脚踏实,右脚虚点,一招「仙人指路」,右手$w带着一团剑花,逼向$n的$l", "force" : 190, "dodge" : 5, "parry" : 20, "damage" : 81, "lvl" : 64, "damage_type" : "刺伤"]),([ "action" : "$N轻轻跃起,一招「野马跳涧」,$w在半空中化为一圈银芒,落向$n的$l", "force" : 200, "dodge" : 15, "parry" : 20, "damage" : 83, "lvl" : 69, "damage_type" : "刺伤"]),([ "action" : "$N两腿前箭后弓,一招「射雁式」,右手$w直刺$n的$l", "force" : 210, "dodge" : 20, "parry" : 20, "damage" : 85, "lvl" : 74, "damage_type" : "刺伤"]),([ "action" : "$N一招「小魁星」,身形往左一挫,左手剑诀,右手$w平平地向$n的$l挥去", "force" : 220, "dodge" : 40, "parry" : 20, "damage" : 87, "lvl" : 79, "damage_type" : "刺伤"]),([ "action" : "$N猱身扑上,一招「白猿献果」,手中$w斜斜地向$n的$l挥去", "force" : 230, "dodge" : 30, "parry" : 20, "damage" : 89, "lvl" : 84, "damage_type" : "刺伤"]),([ "action" : "$N一招「迎风掸尘」,$w看似随意地一挥,$n却陡觉一股劲气迎面袭来。", "force" : 240, "dodge" : 20, "parry" : 25, "damage" : 91, "lvl" : 89, "damage_type" : "刺伤"]),([ "action" : "$N一招「顺水推舟」,$w自上而下划出一个大弧,平平地向$n的$l挥去。", "force" : 250, "dodge" : 45, "parry" : 25, "damage" : 93, "lvl" : 94, "damage_type" : "刺伤"]),([ "action" : "$N一招「流星赶月」,$w疾刺$n的$l", "force" : 260, "dodge" : 35, "parry" : 25, "damage" : 95, "lvl" : 99, "damage_type" : "刺伤"]),([ "action" : "$N突然盘蹲下身来,一招「海底捞月」,$w自下而上地向$n的$l挥去", "force" : 270, "dodge" : 25, "parry" : 25, "damage" : 97, "lvl" : 104, "damage_type" : "刺伤"]),([ "action" : "$N一招「挑帘式」,$w自下而上徐徐划出一个大弧,平平地向$n的$l挥去", "force" : 280, "dodge" : 35, "parry" : 25, "damage" : 99, "lvl" : 109, "damage_type" : "刺伤"]),([ "action" : "$N一招「黄蜂入洞」,$w自上而下划出一个大弧,平平地向$n的$l挥去", "force" : 290, "dodge" : 40, "parry" : 25, "damage" : 102, "lvl" : 114, "damage_type" : "刺伤"]),([ "action" : "$N一招「大鹏展翅」,身形跃起,右手$w刺向$n的$l", "force" : 300, "dodge" : 45, "parry" : 25, "damage" : 106, "lvl" : 119, "damage_type" : "刺伤"]),([ "action" : "$N一招「车轮剑」,$w化作一片银盘,平平地向$n的$l卷去", "force" : 310, "dodge" : 45, "parry" : 25, "damage" : 120, "lvl" : 124, "damage_type" : "刺伤"]),([ "action" : "$N左脚轻点地面,身形往前一扑,一招「天马行空」,$w向$n的$l挥去", "force" : 320, "dodge" : 45, "parry" : 30, "damage" : 125, "lvl" : 129, "damage_type" : "刺伤"]),([ "action" : "$N一招「风扫梅花」,身体跃在半空,手中$w扫向$n的$l", "force" : 330, "dodge" : 45, "parry" : 30, "damage" : 130, "lvl" : 90, "damage_type" : "刺伤"]),([ "action" : "$N一招「却步抽剑」,左脚跃步落地,$w回抽,反手勾向$n的$l", "force" : 340, "dodge" : 35, "parry" : 30, "damage" : 140, "lvl" : 139, "damage_type" : "刺伤"]),([ "action" : "$N右腿半屈般蹲,一招「如封似闭」,剑尖虚指,转身撩向$n的$l", "force" : 350, "dodge" : 25, "parry" : 30, "damage" : 150, "lvl" : 144, "damage_type" : "刺伤"]),([ "action" : "$N回身拧腰,右手虚抱,一招「拨云瞻日」,$w中宫直进,刺向$n的$l", "force" : 380, "dodge" : 35, "parry" : 30, "damage" : 160, "lvl" : 149, "damage_type" : "刺伤"]),});int valid_enable(string usage){ return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("taiji-shengong", 1) < 20) return notify_fail("你的「太极神功」火候太浅。\n"); if ((int)me->query_skill("taiji-quan", 1) < 20) return notify_fail("你的「太极拳」火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("taiji-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}string perform_action_file(string action){ return __DIR__"taiji-jian/" + action;}
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