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📄 zhe.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>#include <combat.h>#define ZHE "「" HIG "只手遮天" NOR "」"inherit F_SSERVER;#include "/kungfu/skill/eff_msg.h";string final(object me, object target, int lvl);int perform(object me, object target){        int damage;        string msg;        int ap, dp;        int lvl, p;        int count;	int i, attack_time;        if (! target) target = offensive_target(me);        if (! target || ! me->is_fighting(target))                return notify_fail(ZHE "只能对战斗中的对手使用。\n");        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail(ZHE "只能空手施展。\n");        if ((int)me->query_skill("xuanming-zhang", 1) < 150)                return notify_fail("你的玄冥神掌不够熟练,无法施展" ZHE "。\n");	if ((int)me->query_skill("shenlong-xinfa", 1) < 165)		return notify_fail("你的神龙心法火候不够.\n");        if (me->query_skill_mapped("force") != "shenlong-xinfa")                return notify_fail("你没有激发神龙心法为内功,无法施展" ZHE "。\n");        if ((int)me->query("max_neili") < 2000)                return notify_fail("你的内力修为不足,无法施展" ZHE "。\n");        if ((int)me->query("neili") < 500)                return notify_fail("你的真气不够,无法施展" ZHE "。\n");       if (! living(target))              return notify_fail("对方都已经这样了,用不着这么费力吧?\n");        msg = HIW "\n$N" HIW "运起玄冥神功,全身浮现出一层紫气,猛然间双掌翻腾不息,施"                  "展出绝招「" HIG "只手遮天" HIW "」,携带着万古至毒至寒之气的掌劲"                  "攻向$n" HIW "!\n"NOR;          lvl = me->query_skill("xuanming-zhang", 1);        ap = me->query_skill("strike") + me->query_skill("force");        dp = target->query_skill("dodge") + target->query_skill("force");        me->start_busy(4);        if (ap / 2 + random(ap) > dp)        {                 damage = ap + random(ap / 2);                me->add("neili", -300);                     // 玄冥寒毒反噬                if (target->query("max_neili") * 3 / 5 > me->query("max_neili"))                {                        message_vision(msg, me, target);                        message_vision(HIM "$N" HIM "一掌打在$n" HIM "身上,猛然间气血翻腾,一股阴寒之气竟"                                     "反噬回来,$N" HIM "抵御不住,寒毒侵入体内。$N" HIM "闷哼一声,一"                                     "口淤血吐出,脸色顿时发紫。" NOR, me, target);                        me->receive_wound("qi", me->query("jiali") + random(me->query("jiali") / 2));                        p = (int)me->query("qi") * 100 / (int)me->query("max_qi");                        msg = "( $N" + eff_status_msg(p) + " )\n\n";                        message_vision(msg, me, target);                        me->apply_condition("xuanming_poison",10);                        return 1;                                        }         target->apply_condition("xuanming_poison",50);                msg += HIR "$n" HIR "只见眼前紫影晃动,突然间胸口一震,已知大势"               "不妙,只感胸口处一股寒气升起,尽损三焦六脉。\n" NOR;                                                   } else        {                msg += HIY "$n" HIY "看见$N" HIY "来势汹涌,急忙提气跃开。\n" NOR;                me->add("neili", -180);        }        message_vision(msg, me, target);attack_time=(int)me->query_skill("xuanming-zhang", 1) /40;        if (attack_time > 7)                attack_time = 7;        me->add_temp("apply/attack", 50);        me->add_temp("apply/damage", 200);        me->add("neili", -attack_time * 30);	for (i = 0; i < attack_time; i++)	{                if (! target->is_busy() && random(5) == 1)                       target->start_busy(2);          msg = HIG "$N双掌连环,推出第"+(i+1)+"掌!\n"NOR;	 COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);	}        me->add_temp("apply/attack", -50);        me->add_temp("apply/damage", -200);        return 1;}

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