📄 ying.c
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#include <ansi.h>#include <combat.h>#define YING "「" HIW "如影相随" NOR "」"inherit F_SSERVER;int perform(object me, object target){ string msg; int ap, dp; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(YING "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(YING "只能空手施展。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n"); if ((int)me->query_skill("xuanming-zhang", 1) < 100) return notify_fail("你玄冥神掌不够娴熟,难以施展" YING "。\n"); if (me->query_skill_mapped("strike") != "xuanming-zhang") return notify_fail("你没有激发玄冥神掌,难以施展" YING "。\n"); if (me->query_skill("dodge") < 180) return notify_fail("你的轻功修为不够,难以施展" YING "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你现在的真气不够,难以施展" YING "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); ap = me->query_skill("strike"); dp = target->query_skill("dodge"); msg = HIC "\n$N" HIC "长啸一声,施出绝招「" HIW "如影相随" HIC "」," "双掌不断翻腾,掌风中透出阵阵阴寒之气,将$n" HIC "笼罩。\n" NOR; message_vision(msg, me, target); if (random(me->query("combat_exp")) > (int)target->query("combat_exp")/2) { msg = HIR "$n" HIR "顿觉寒气避人,一时间无从应对," "竟被困在$N" HIR "的掌风之中。\n" NOR; target->start_busy(5); me->start_busy(1); me->add("neili", -180); } else { msg = CYN "$n" CYN "看破$N" CYN "毫无攻击之意,于" "是大胆反攻,将$N" CYN "这招尽数化解。\n" NOR; me->start_busy(2); me->add("neili", -100); } message_vision(msg, me, target); return 1;}
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