📄 powerup.c
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// powerup.c 九阳神功加力#include <ansi.h>inherit F_CLEAN_UP;void remove_effect(object me, int amount);int exert(object me, object target){ int skill; if ( !wizardp(this_player()) && (me->query("family/family_name") != "明教")) return notify_fail("你不是明教教众不能使用九阳神功。\n");// 九阳神功博大精深, 非少林弟子不传, 真不知道你是怎么学会的!\n// 善哉, 善哉, 阁下在德行方面是否需要再好好学一学.\n"); if( target != me ) return notify_fail("你只能用九阳神功来提升自己的战斗力。\n"); if( (int)me->query("neili") < 100 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_temp("powerup") ) return notify_fail("你已经在运功中了。\n"); skill = me->query_skill("force"); me->add("neili", -100); me->receive_damage("qi", 0); message_combatd( HIR "$N微一凝神,运起九阳神功,全身骨节发出一阵爆豆般的声响, 将全身潜能尽数提起。\n" NOR, me); me->add_temp("apply/attack", skill/3); me->add_temp("apply/dodge", skill/3); me->set_temp("powerup", 1); me->start_call_out( (: call_other, __FILE__, "remove_effect", me, skill/3 :), skill); if( me->is_fighting() ) me->start_busy(3); return 1;}void remove_effect(object me, int amount){ int skill; skill = me->query_skill("force"); if ( (int)me->query_temp("powerup") ) { me->add_temp("apply/attack", -skill/3); me->add_temp("apply/dodge", -skill/3); me->delete_temp("powerup"); tell_object(me, "你的九阳神功运行完毕,将内力收回丹田。\n");}}
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