📄 jingheal.c
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// jingheal.c#include <ansi.h>int exert(object me, object target){ //if ( !wizardp(this_player()) ) // return notify_fail("你无权进行精的治疗!\n"); if( !target ) return notify_fail("你要用真气为谁疗伤?\n"); if(me->is_busy()) return notify_fail("你现在正忙。\n"); if( me->is_fighting() || target->is_fighting()) return notify_fail("战斗中无法运功疗伤!\n"); if( (int)me->query("max_neili") < 300 ) return notify_fail("你的内力修为不够。\n"); if( (int)target->query("max_neili") < 300 ) return notify_fail("对方的内力修为不够。\n"); if( (int)me->query("neili") < (int)me->query("max_neili")/9) return notify_fail("你的真气不够。\n"); if( (int)target->query("neili") < (int)target->query("max_neili")/9) return notify_fail("对方的真气不够。\n"); message_vision( HIY "$N坐了下来运起内功,将手掌贴在$n背心,缓缓地将真气输入$n体内....\n\n" "过了不久,$N额头上冒出豆大的汗珠,$n吐出一口瘀血,脸色看起来红润多了。\n" NOR, me, target ); target->receive_curing("jing", 10 + (int)me->query_skill("force")/3 ); target->add("jing", 10 + (int)me->query_skill("force")/3 ); if( (int)target->query("jing") > (int)target->query("eff_jing") ) target->set("jing", (int)target->query("eff_jing")); me->add("neili", -(int)me->query("max_neili")/10); me->set("jiali", 0); me->start_busy(3); target->start_busy(3); target->add("neili", -(int)me->query("max_neili")/10); return 1;}
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