📄 shield.c
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// shield.c 九阳护体神功#include <ansi.h>inherit F_CLEAN_UP;void remove_effect(object me, int amount);int exert(object me, object target){ int skill; if (target != me) return notify_fail("你只能用九阳神功来提升自己的防御力。\n"); if ((int)me->query("neili") < 200) return notify_fail("你的真气不够。\n"); if ((int)me->query_skill("jiuyang-shengong", 1) < 40) return notify_fail("你的九阳神功等级不够。\n"); if (!me->query("jiuyangok")) return notify_fail("你虽然听说过九阳神功是护体神功,但不会用。\n"); if( (int)me->query_temp("liuyun") ) return notify_fail(HIG"你已经在默运流云水袖神功了。\n"); if( (int)me->query_temp("qzj_tong") ) return notify_fail("你已经在运同归剑了。\n"); if( me->query_temp("fumo") ) return notify_fail("你正在使用大金刚拳的特殊攻击「金刚伏魔」!\n"); if( me->query_temp("jingang") ) return notify_fail("你正在使用大金刚拳的特殊攻击「大金刚神通」!\n"); if( me->query_temp("fanzhen") ) return notify_fail("你正在运用「金刚不坏体神功」!\n"); if( (int)me->query_temp("jiuyin/powerup") ) return notify_fail("你已经在运九阴真功中了。\n"); if( (int)me->query_temp("hslj/powerup") ) return notify_fail("你已经在运万法归宗中了。\n"); if( me->query_temp("yuxiao/tianwu") ) return notify_fail("你正在运用「凤凰天舞」心法!\n"); if((int)me->query_temp("tzzf") ) return notify_fail("你已经在掌刀的运功中。\n"); if ((int)me->query_temp("shield")) return notify_fail("你已经在运功中了。\n"); if(me->query_temp("wdpowerup") ) return notify_fail("你现在正在使用「五毒神功」的绝技。\n"); if(me->query_temp("zhuihun/lpf")) return notify_fail("你正在使用五毒追魂钩之「乱披风」\n"); skill = me->query_skill("force"); me->add("neili", -100); me->receive_damage("qi", 0); message_combatd(HIR "$N" HIR "默念九阳神功的口诀:他" "强由他强,清风拂山冈。他横任他横," "明月照大江……\n刹那间只见$N" HIR "全身顿时浮现出一层刚猛的劲气,将$P" HIR "全全笼罩。\n" NOR, me); me->add_temp("apply/dodge", skill/3); tell_object(me,HIG"你的轻功提高了!\n"NOR); me->add_temp("apply/damage", skill/3); tell_object(me,HIG"你的杀伤力提高了!\n"NOR); me->add_temp("apply/attack", skill/3); tell_object(me,HIG"你的攻击力提高了!\n"NOR); me->add_temp("apply/armor", skill ); tell_object(me,HIG"你的防御力提高了!\n"NOR); me->set_temp("shield", 1); me->start_call_out((: call_other, __FILE__, "remove_effect", me, skill :), skill); if (me->is_fighting()) me->start_busy(2); return 1;}void remove_effect(object me, int amount){ if (me->query_temp("shield")) { me->add_temp("apply/dodge", -(amount/3)); me->add_temp("apply/damage", -(amount/3)); me->add_temp("apply/attack", -(amount/3)); me->add_temp("apply/armor", -amount); me->delete_temp("shield"); tell_object(me, "你的九阳神功运行完毕,将内力收回丹田。\n"); }}
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