📄 yanling.c
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#include <ansi.h>#include <combat.h>inherit F_SSERVER;void remove_effect(object me, int improve);int perform(object me, object target){ string msg; int improve; if( !target ) target = offensive_target(me); if( !target || !me->is_fighting(target) ) return notify_fail("「灵动如燕」只能在战斗中使用。\n"); if( (int)me->query_skill("yanling-shenfa",1) < 120 ) return notify_fail("你的燕灵身法不够娴熟,不会使用「灵动如燕」!\n"); if( (int)me->query_dex() < 20 ) return notify_fail("你的身法太低,不能使用「灵动如燕」!\n"); if (me->query_skill("shenyuan-gong", 1)<50) return notify_fail("你的本门内功火候未到,!\n"); if( (int)me->query_skill("dodge",1) < 150 ) return notify_fail("你的基本轻功太差,身体笨拙,不能使用「灵动如燕」!\n"); if( (int)me->query("neili") < 400 ) return notify_fail("你的内力太少了,无法使用出「灵动如燕」!\n"); if (me->query_skill_mapped("dodge") != "yanling-shenfa") return notify_fail("你现在激发的轻身数使用「灵动如燕」绝技。\n"); if( me->query_temp("yanling") ) return notify_fail("你正在使用燕灵身法的特殊防御「灵动如燕」!\n"); msg = HIG"$N突然深吸一口气,突然之间拔高数丈,升势刚尽,又是一个翻身," + "身体又上升丈许,才有如一只灵动的燕子!\n" NOR; message_vision(msg, me, target); improve = (int)me->query_dex() * 2; me->add_temp("apply/dodge", improve); me->set_temp("yanling",1); me->add("neili", -(350-(int)me->query_skill("yanling-shenfa",1)/10)); me->start_call_out( (: call_other, __FILE__, "remove_effect", me, improve :), me->query_skill("yanling-shenfa") * 2/3 ); return 1;}void remove_effect(object me, int improve){ me->add_temp("apply/dodge", - improve); me->delete_temp("yanling"); tell_object(me, HIR"你散去丹田凝聚的内力,混身经脉真气流动,气定神闲,精神弈弈。\n"NOR); tell_room(environment(me), HIW + me->name()+"全身骨头一阵轻响,散去了混身的功力。\n" NOR, ({ me })); }
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