📄 jin.c
字号:
// jin.c 武当绵掌之劲力// By lius 99/8#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int i,j,p,k,z,damage; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("绵掌劲力只能在战斗中使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("先放下手中的武器再说吧!\n"); if((int)me->query_skill("strike", 1) < 120 ) return notify_fail("你的基本掌法太低,无法使用绵掌之劲力。\n"); if((int)me->query_skill("wudang-mianzhang", 1) < 120 ) return notify_fail("你的绵掌还不够娴熟,不能使出绵掌之劲力。\n"); if ( me->query_skill_mapped("parry") != "wudang-mianzhang") return notify_fail("你不使用绵掌,又岂能使得绵掌之劲力?!\n"); if ( me->query_skill_mapped("unarmed") != "wudang-mianzhang") return notify_fail("你不使用绵掌,又岂能使得绵掌之劲力?!\n"); if( (int)me->query("max_neili", 1) < 500 ) return notify_fail("你内力修为太浅,无法运劲伤敌!\n"); if( (int)me->query("neili", 1) < 1000 ) return notify_fail("你现在真气不够,不能发出绵掌之劲力。\n"); if( (int)me->query("shen", 1) < 50000 ) return notify_fail("你现在邪气迷心,岂能领会道家浩然之拳理??\n"); if(userp(me) && (int)me->query_skill("taiji-shengong", 1) < 120 ) return notify_fail("你的本门内功等级不够,不能应用绵掌之劲力。\n"); if(userp(me) && (int)me->query_skill("taoism", 1) < 100 ) return notify_fail("练拳先修心,你对道学心法的领悟不够,是不能领悟绵掌之劲力的。\n"); if(userp(me) && me->query_skill_mapped("force") != "taiji-shengong") return notify_fail("你的内功心法不对,发挥不出绵掌劲力之威。\n"); i=me->query_skill("strike",1)+me->query_skill("wudang-mianzhang",1)+me->query_skill("force",1); j=target->query_skill("parry",1)+target->query_skill("dodge",1)+target->query_skill("force",1); p =(me->query("combat_exp",1)-target->query("combat_exp"))/200000; z = i/10 - j/10 + p; if ( z < 3 ) z = 3; if ( z > 13 ) z = 13; k = random(z) + 4; message_vision(HIY"$N双掌如游蛇,飘逸不定,以三十六路绵劲中的"MAG"[ 钻 ]"HIY"字诀,从$n的破绽中直插而进。\n"NOR,me, target); me->add("neili", -500); me->start_busy(3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); if ( me->is_fighting(target) && me->query_skill("wudang-mianzhang", 1) > 140 && k > 3 ){ message_vision(MAG"$N心中默念“不招不架,顺势而下。”掌掌紧贴$n关节,招招锁"HIG"[ 拿 ]"MAG"对方脉门,$n顿时被逼得手忙脚乱。\n"NOR,me, target); if (!target->is_busy()) target->start_busy(5); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); } if ( me->is_fighting(target) && !me->query_temp("mz_jin") && me->query_skill("wudang-mianzhang", 1) > 160 && k > 6 ){ message_vision(HIG"$N漫不经心的东击一拳,西劈一掌,$n一个身影竟被你这若有若无,似虚还实的漫天掌影所"WHT"[ 封 ]"HIG"住,空有一身功力也无法施展。\n"NOR,me, target); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); me->set_temp("mz_jin", 1); target->start_call_out((: call_other, __FILE__, "remove_effect", target :),i/6); } if ( me->is_fighting(target) && me->query_skill("wudang-mianzhang", 1) > 180 && k > 10 ){ message_vision(WHT"$N见$n斗志已失,门户大开,当下再不犹豫,双掌一合,内劲外吐,"RED"[ 震 ]"WHT"字诀出手,已为三十六路绵劲划下了一个完美的句号。\n"NOR,me, target); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 2); damage = i/3; damage = damage/2 + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage); me->add("neili", -(200+random(100)));} return 1;}void remove_effect(object target){ if(!target) return; target->delete_temp("mz_jin"); return 0;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -