📄 pojian.vns
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//pojian.c 「破剑式」//made by deaner#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; object target_w; target_w = target->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail(HIC"你只能对战斗中的对手使用「破剑式」。\n"NOR); if( target->is_busy() ) return notify_fail(target->name() + "目前正疲于招架,加紧攻击吧!\n"); if( (int)me->query_skill("dugu-jiujian-sword", 1) < 80 ) return notify_fail("你的独孤九剑不够娴熟,不能使用「破剑式」。\n"); msg = CYN "$N举剑画弧,默潜出独孤九剑中的「破剑式」,“唰唰唰”连刺数剑,凌厉无匹,却无迹可循,$n不由骇然!\n"; me->start_busy(2); if (target->query_temp("weapon") || (string)target_w->query("skill_type") == "sword"){ if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/4 ) { msg += "这招「破剑式」看似简单其实纷繁复杂,妙到巅毫,$p无法抵挡,面如死灰,只好放弃"+target_w->query("name")+"!\n" NOR; target_w->unequip(); target_w->move(environment(target)); target->reset_action(); target->start_busy( (int)me->query_skill("dugu-jiujian-sword") / 20 ); } else { msg += "$p使出浑身解术,才勉强接下$P这招「破剑式」!\n" NOR; } message_vision(msg, me, target); return 1; } return notify_fail(target->name() + "目前手中使的不是剑类兵刃,得用其他招式。\n");}
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