📄 pozhao.c
字号:
// tuwu.c
#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
int skill;
int damage;
string msg;
object weapon;
if( !target ) target = offensive_target(me);
// if(me->query("family/master_id") != "feng qingyang"
// && userp(me))
// return notify_fail("你不是风清扬的弟子,不能使用绝招!\n");
if( (int)me->query_skill("zixia-shengong",1)<100)
return notify_fail("独孤九剑必须配合紫霞神功。\n");
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("以招破招只能在战斗中使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query_skill("lonely-sword", 1) < 200 )
return notify_fail("你的独孤九剑不够娴熟,不会使用以招破招。\n");
if( (int)me->query("neili") < 300 )
return notify_fail("你内力不够了。\n");
if( target->is_busy() )
return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧ⅵ\n");
skill = me->query_skill("lonely-sword", 1);
me->add("neili", -200);
target->receive_damage("qi", (int)skill/ 3);
message_combatd(HIC "$N随手几招向$n刺来,一看只下尽全是刺向$n武功的弱点
$n心中一慌.....不由的发出的怪叫声。\n"NOR,me,target);
if (random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 )
{
message_combatd(
HIR "$N手中的剑发出无数道的剑气,一道一道的剑气向$n刺去!\n" NOR, me, target);
target->start_busy(1);
if (random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 )
{
target->set_temp("block_msg/all",1);
message_combatd(
HIR "$n两眼一黑,$n啥也看不见了!\n" NOR, me, target);
}
damage = (int)me->query_skill("lonely-sword", 1);
damage = damage + random(damage);
target->receive_damage("qi", damage/2);
call_out("tuwu_end", (int) skill/30, me, target);
target->start_busy(me->query_skill("lonely-sword",1)/40 + 2);
me->start_busy(1);
// return 1;
} else
{
message_combatd(
HIR "$N手中的剑发出无数道的剑气,一道一道的剑气向$n刺去!\n" NOR, me, target);
me->start_busy(3);
msg = HIY"$p情急智生,向后一跳...逃出了剑气的范围。\n"NOR;
message_combatd(msg, me, target);
}
if(!target->is_fighting(me)) target->fight_ob(me);
// if(userp(target)) target->fight_ob(me);
// else if( !target->is_killing(me) ) target->kill_ob(me);
return 1;
}
void tuwu_end(object me, object target)
{
if (target)
{
target->enable_player();
message_combatd("$N抹了抹满脸的"HIR"鲜血"NOR",终于睁开了眼。\n", target);
target->set_temp("block_msg/all", 0);
}
write(HIR"你终于抹掉了满脸的鲜血,看到了周围的情景。\n"NOR);
return;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -