📄 poqiang.c
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// poqiang.c 「破枪式」#include <ansi.h>inherit F_SSERVER;int perform(object me){ string msg; object weapon, weapon2, target; int skill, ap, dp, damage;// if(me->query("family/master_id") != "feng qingyang"// && userp(me))// return notify_fail("你不是风清扬的弟子,不能使用绝招!\n"); if( (int)me->query_skill("zixia-shengong",1)<100) return notify_fail("独孤九剑必须配合紫霞神功。\n"); me->clean_up_enemy(); target = me->select_opponent(); skill = me->query_skill("lonely-sword",1); if( !(me->is_fighting() )) return notify_fail("「破枪式」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if (!objectp(weapon2 = target->query_temp("weapon")) || ((string)weapon2->query("skill_type") != "staff" && (string)weapon2->query("skill_type") != "club")) return notify_fail("对方没有使枪棒,你用不了「破枪式」。\n"); if( skill < 50) return notify_fail("你的独孤九剑等级不够, 不能使用「破枪式」!\n"); if( me->query("neili") < 50 ) return notify_fail("你的内力不够,无法运用「破枪式」!\n"); msg = HIC "$N一式独孤九剑「破枪式」,剑势灵巧地顺着"+weapon2->name()+"削落,划向$n的五指。\n"; message_combatd(msg, me, target); damage = 10 + random(skill / 2); ap = me->query_skill("sword") + skill; if((string)weapon2->query("skill_type") == "staff") dp = target->query_skill("staff") / 2; else if((string)weapon2->query("skill_type") != "club") dp = target->query_skill("club") / 2; if( dp < 1 ) dp = 1; if( random(ap) > dp ) { if(userp(me)) me->add("neili",-50); msg = "$N运起「破枪式」, $n顿时大惊,为保手指,手中"; msg += weapon2->name(); msg += "撒手丢出!\n" NOR; me->start_busy(1); target->receive_damage("qi", damage); target->start_busy(2); weapon2->move(environment(me)); message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { if(userp(me)) me->add("neili",-30); msg = "可是$n看破了$N的剑路,舍命将手中" + weapon2->name()+"向前急刺,迫使$N收回攻势!\n"NOR; me->start_busy(2); message_combatd(msg, me, target); } return 1;}
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