📄 posuo.c
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// posuo.c 「破索式」#include <ansi.h>inherit F_SSERVER;int perform(object me){ string msg; object weapon, weapon2, target; int skill, ap, dp, wound, damage;// if(me->query("family/master_id") != "feng qingyang"// && userp(me))// return notify_fail("你不是风清扬的弟子,不能使用绝招!\n"); if( (int)me->query_skill("zixia-shengong",1)<100) return notify_fail("独孤九剑必须配合紫霞神功。\n"); me->clean_up_enemy(); target = me->select_opponent(); skill = me->query_skill("lonely-sword",1); if( !(me->is_fighting() )) return notify_fail("「破索式」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if (!objectp(weapon2 = target->query_temp("weapon")) || (string)weapon2->query("skill_type") != "whip") return notify_fail("对方没有使索,你用不了「破索式」。\n"); if( skill < 60) return notify_fail("你的独孤九剑等级不够, 不能使用「破索式」!\n"); if( me->query("neili") < 50 ) return notify_fail("你的内力不够,无法运用「破索式」!\n"); msg = HIC "$N使出独孤九剑之「破索式」,剑化流星,迅急无比地点向$n的手腕。\n"; message_combatd(msg, me, target); damage = 10 + random(skill / 2); ap = me->query_skill("sword") + skill; dp = target->query_skill("whip") / 2; if( dp < 1 ) dp = 1; if( random(ap) > dp ) { if(userp(me)) me->add("neili",-50); msg = "结果$n被$p攻了个措手不及,手腕一麻,手中"; msg += weapon2->name(); msg += "脱手而出!\n" NOR; me->start_busy(1); target->receive_damage("qi", damage); target->start_busy(2); weapon2->move(environment(me)); if (weapon2->query("ownmake")==1) { weapon2->move(target); msg += "那可是$n的随身家伙!$n手一伸将它捡回来。\n" NOR; } message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { if(userp(me)) me->add("neili",-30); msg = "可是$n看破了$N的企图,迅即退开,使$N的「破索式」没有起到作用。\n"NOR; me->start_busy(2); message_combatd(msg, me, target); } return 1;}
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