📄 pojian1.vns
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//pojian1.c 「破箭式」//made by deaner#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg,*limbs; int i,size,damage; object target_w; target_w = target->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail(HIC"你只能对战斗中的对手使用「破箭式」。\n"NOR); if( target->is_busy() ) return notify_fail(target->name() + "目前正疲于招架,加紧攻击吧!\n"); if( (int)me->query_skill("dugu-jiujian-sword", 1) < 80 ) return notify_fail("你的独孤九剑不够娴熟,不能使用「破箭式」。\n"); msg = CYN "$N施展出独孤九剑中的「破箭式」,剑势陡然变得奇幻莫测,只听得“叮叮当当”之声不绝,已将$n射来的"+target_w->query("name")+"尽数弹回!\n"; me->start_busy(2); if (target->query_temp("weapon") || (string)target_w->query("skill_type") == "throwing"){ if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/4 ) { msg += "$p为这招「破箭式」赫得呆立当场,眼见"+target_w->query("name")+"回射向自己竟然不知躲避!\n" NOR; target_w->unequip(); target_w->move(environment(target)); target->reset_action(); target->start_busy( (int)me->query_skill("dugu-jiujian-sword") / 20 ); limbs=target->query("limbs"); size=(int)(me->query_skill("dugu-jiujian-sword")/10); damage=random(size)+size; damage=damage+me->query_str()/3+random(me->query_temp("apply/damage")); for(i=0;i<=random(size);i++) { msg +="“嗤”,只见"+target_w->query("name")+"射入$p的"+limbs[random(sizeof(limbs))]+"!\n"NOR; message_vision(msg,me,target); target->receive_damage("qi",damage,me); target->receive_wound("qi",damage/3,me); } COMBAT_D->report_status(target); } else { msg += "$p狼狈不堪地俯跪在地,勉强躲开了$P这招「破箭式」!\n" NOR; } message_vision(msg, me, target); return 1; } return notify_fail(target->name() + "目前手中没有暗器,得用其他招式。\n");}
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