📄 pozhang.c
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// pozhang.c 「破掌式」#include <ansi.h>inherit F_SSERVER;int perform(object me){ string msg; object weapon, weapon2, target; int skill, ap, dp, wound;// if(me->query("family/master_id") != "feng qingyang"// && userp(me))// return notify_fail("你不是风清扬的弟子,不能使用绝招!\n"); if( (int)me->query_skill("zixia-shengong",1)<100) return notify_fail("独孤九剑必须配合紫霞神功。\n"); me->clean_up_enemy(); target = me->select_opponent(); skill = me->query_skill("lonely-sword",1); if( !(me->is_fighting() )) return notify_fail("「破掌式」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if (objectp(weapon2 = target->query_temp("weapon"))) return notify_fail("对方手里拿了武器,你用不了「破掌式」。\n"); if( skill < 70) return notify_fail("你的独孤九剑等级不够, 不能使用「破掌式」!\n"); if( me->query("neili") < 50 ) return notify_fail("你的内力不够,无法运用「破掌式」!\n"); msg = HIC "$N使出独孤九剑之「破掌式」, 劲力聚在剑尖,企图以意使剑.\n"; message_combatd(msg, me, target); ap = me->query("combat_exp") + skill * 1000; dp = target->query("combat_exp") / 3; if( dp < 1 ) dp = 1; if( random(ap) > dp ) { if(userp(me)) me->add("neili",-50); msg = "$N运起「破掌式」, $n顿时觉得眼前一花,手心一凉,手掌中心一截剑尖冒了出来。\n"NOR;// wound = 60 + random(skill); wound = (int)me->query_skill("sword",1)/2 + skill; wound = wound/2 + random(wound);// modify by Java //if( wound > (int)target->query("qi")) //wound = (int)target->query("qi"); me->start_busy(1);// target->add("qi", -wound);// target->add("eff_qi", -wound); target->receive_damage("qi", wound); target->receive_wound("qi", wound/2);// modify by Java me->start_busy(1); message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { if(userp(me)) me->add("neili",-100); msg = "可是$n看破了$N的企图,全力防守,堪堪抵住了$N的攻势。\n"NOR; me->start_busy(2); message_combatd(msg, me, target); } return 1;}
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