📄 po.c
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// po.c 「总诀式」#include <ansi.h>inherit F_SSERVER;int perform(object me){ string msg; object weapon; int skill, jing_cost, exp;// mapping my_fam = me->query("family"); skill = me->query_skill("lonely-sword",1); jing_cost = (int)me->query("int") - 45;// if(me->query("family/master_id") != "feng qingyang"// && userp(me))// return notify_fail("你不是风清扬的弟子,不能使用绝招!\n"); if( (int)me->query_skill("zixia-shengong",1)<100) return notify_fail("独孤九剑必须配合紫霞神功。\n"); if (((int)me->query_skill("huashan-sword", 1)+150) < (int)me->query_skill("lonely-sword", 1)) return notify_fail("你的剑宗华山剑法太低了。\n"); if (((int)me->query_skill("kuangfeng-jian", 1)+150) < (int)me->query_skill("lonely-sword", 1)) return notify_fail("你的气宗狂风快剑太低了。\n"); if (((int)me->query_skill("poyu-quan", 1)+200) < (int)me->query_skill("lonely-sword", 1)) return notify_fail("你的破玉拳太低了。\n"); if (((int)me->query_skill("hunyuan-zhang", 1)+200) < (int)me->query_skill("lonely-sword", 1)) return notify_fail("你的混元掌太低了。\n"); if (((int)me->query_skill("feiyan-huixiang", 1)+200) < (int)me->query_skill("lonely-sword", 1)) return notify_fail("你的飞燕回翔太低了。\n"); if (((int)me->query_skill("huashan-neigong", 1)+200) < (int)me->query_skill("lonely-sword", 1)) return notify_fail("你的剑宗内功太低了。\n"); if (((int)me->query_skill("zixia-shengong", 1)+200) < (int)me->query_skill("lonely-sword", 1)) return notify_fail("你的气宗内功太低了。\n"); if( me->is_fighting() ) return notify_fail("「总诀式」不能在战斗中演练。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你必须先去找一把剑。\n"); if (environment(me)->query("sleep_room")) return notify_fail("卧室不能练功,会影响别人休息。\n"); if( environment(me)->query("no_beg") && environment(me)->query("no_fight") && environment(me)->query("no_steal")) return notify_fail(HIY"\n不要影响别人,还是找一个别的地方吧。\n"NOR); if( !skill || (skill < 20)) return notify_fail("你的独孤九剑等级不够, 不能演练「总诀式」!\n"); if( me->query("neili") < 170 ) return notify_fail("你的内力不够,没有力气演练「总诀式」!\n"); if( me->query("qi") < 170 ) return notify_fail("你的体力不够,没有力气演练「总诀式」!\n"); if( me->query("jing") < 170 ) return notify_fail("你的精力不够,没有力气演练「总诀式」!\n"); if( me->query("jing") < -jing_cost ) return notify_fail("你现在太累了,无法集中精神演练「总诀式」!\n");if ( me->query_skill("xuantie-sword",1) || me->query_skill("xuantie-jianfa",1) || me->query_skill("yunv-jian",1) || me->query_skill("quanzhen-jian",1) || me->query_skill("taijia-jian",1) || me->query_skill("jinshe-jian",1) || me->query_skill("liangyi-jian",1) || me->query_skill("huifeng-jian",1) || me->query_skill("yunlong-jian",1) || me->query_skill("pixie-sword",1) || me->query_skill("pixie-jian",1) || me->query_skill("liancheng-jian",1) || me->query_skill("duanjia-sword",1) || me->query_skill("duanjia-jian",1) || me->query_skill("wuying-jian",1) || me->query_skill("damo-jian",1) ||me->query_skill("tianyu-qijian",1) ||me->query_skill("murong-jianfa",1) ||me->query_skill("yuxiao-jian",1) ) return notify_fail("你不放弃别的剑法怎能领悟独孤九剑无剑胜有剑的绝招?!\n"); exp= (int)me->query("combat_exp"); if( skill*skill*skill/10>exp ) return notify_fail("你的实战经验不够,无法体会「总诀式」!\n"); msg=HIG"$N使出独孤九剑之「总诀式」,将手中"+weapon->name()+HIG"随意挥舞击刺。\n"NOR; message_combatd(msg, me);if (jing_cost < 40) jing_cost=40; me->add("qi", -70); me->add("neili", -70); me->add("jing", jing_cost); if ( skill < 60) me->improve_skill("lonely-sword",10); else if (skill < 90) me->improve_skill("lonely-sword",10+random((int)me->query("int")- 9)); else if (skill < 140) me->improve_skill("lonely-sword",10+random((int)me->query("int")*2-9)); else if (skill < 200) me->improve_skill("lonely-sword",10+random((int)me->query("int")*4-9)); else me->improve_skill("lonely-sword",10+random((int)me->query("int")*8-9)); msg = MAG"$P的「独孤九剑」进步了!\n"NOR; me->start_busy(1); message_combatd(msg, me); return 1;}
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