📄 zhuiming.c
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// zhuiming.c 神龙追命腿
// 98.9.18 by Aug 99.9.11 changed by aug
#include <ansi.h>
inherit F_SSERVER;
#define TICKTIME 5
void exam1(object me , object tartget );
int perform(object me, object target)
{
if( !target ) target = offensive_target(me);
if( !target || !target->is_character()|| !me->is_fighting(target) )
return notify_fail("「神龙追命腿」只能对战斗中的对手使用。\n");
if( (int)me->query_skill("shenlong-tuifa", 1) < 150 )
return notify_fail("你的神龙腿法不够娴熟,不会使用「神龙追命腿」。\n");
if( (int)me->query_skill("shenlong-xinfa", 1) < 150 )
return notify_fail("你的神龙心法不够深厚,不会使用「神龙追命腿」。\n");
if( (int)me->query("neili") < 1000)
return notify_fail("你现在内力太弱,不能使用神龙追命腿。\n");
if ( me->query_temp("weapon"))
return notify_fail("你拿着兵器无法使用神龙追命腿。\n");
if ( (int)me->query_temp("zhuiming/time") > 0)
return notify_fail("你正在使用神龙追命腿呢。\n");
if( me->query_skill_mapped("force") != "shenlong-xinfa")
return notify_fail("你现在所使用的内功同神龙心法向抵触,不能使用「神龙追命腿」。\n");
// me->start_busy(TICKTIME);
me->add("neili" , -200);
me->add("jing" , -80);
me->set_temp("zhuiming/time",time());
me->set_temp("zhuiming/target",target);
me->set_temp("zhuiming/dodge",me->query_skill("dodge", 1)/5);
me->set_temp("no_fight", 1);
me->add_temp("apply/dodge",me->query_skill("dodge", 1)/5);
// me->apply_condition("no_perform", 100);
message_vision(HIY+"\n$N"+HIY+"陡然长啸一声,双腿飞快的移行换位,却不发一腿,似乎在积聚内力以使出绝技--神龙追命腿!\n\n"NOR,me);
call_out("exam1",TICKTIME,me,target);
return 1;
}
void exam1(object me , object target )
{
string str;
int times;
if (!me) return;
times = time()- me->query_temp("zhuiming/time",1);
if( me->query_skill_mapped("leg") != "shenlong-tuifa"
|| me->query_skill_prepared("leg") != "shenlong-tuifa"){
me->add_temp("apply/dodge",-me->query_temp("zhuiming/dodge"));
// me->clear_condition("no_perform");
me->delete_temp("zhuiming");
me->delete_temp("no_fight");
me->start_perform(3,"「神龙追命腿」");
tell_object(me,"你决定不用神龙腿法攻击,「神龙追命腿」也自动解除。\n");
return;
}
if( target
&& me->is_fighting(target)
&& (times < 38)
&& me->query_temp("zhuiming")){
str = HIY+"\n$N"+HIY+"已经聚气"+CHINESE_D->chinese_number(times)+"秒钟,$N双腿快速的移动卷起一团团黄土,似乎在脚下聚集起一团";
if( times < 10) str +="小小的气团。"NOR;
else if( times < 20) str +="充满真气的气团。"NOR;
else if( times < 30) str +="正在不断变大的大气团!"NOR;
else str +="显示着逼人锋芒的巨大气团!"NOR;
message_vision(str+"\n",me);
message_vision(HIY+"\n$N"+HIR+"你飞快攻出二腿。\n"NOR,me);
me->add_temp("apply/attack",100);
me->add_temp("apply/damage",200);
COMBAT_D->do_attack(me, target,0, 1);
COMBAT_D->do_attack(me, target,0, 1);
me->add_temp("apply/attack",-100);
me->add_temp("apply/damage",-200);
// me->start_busy(TICKTIME);
call_out("exam1",TICKTIME,me,target);
}
else {
message_vision(HIY+"\n$N"+HIY+"慢慢收回聚集的内力。\n"NOR,me);
me->add_temp("apply/dodge",-me->query_temp("zhuiming/dodge"));
// me->clear_condition("no_perform");
me->delete_temp("zhuiming");
me->delete_temp("no_fight");
me->start_perform(3,"「神龙追命腿」");
}
}
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