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📄 bx_arrow.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// bx_arrow.c 碧血箭#include <ansi.h>// inherit F_CLEAN_UP;// inherit SSERVER;inherit F_SSERVER;int exert(object me, object target){	string msg;	int success, ap, dp;	if( !target ) target = offensive_target(me);       if ( target == me ) target = offensive_target(me);	if( !me->is_fighting() )		return notify_fail("碧血箭只能在战斗中使用。\n");//     if( !target || !target->is_character() || !me->is_fighting(target) )//            return notify_fail("碧血箭只能对战斗中的对手使用。\n");//	if( !target//	|| !target->is_character()//	|| target->is_corpse()//	|| target==me)//		return notify_fail("你要对谁施展碧血箭?\n");	if( !objectp(target) || target->query("id") == "mu ren" )		return notify_fail("你要对谁施展碧血箭?\n");	if((int)me->query("max_neili") < 400 )		return notify_fail("你的内力不够,不能有效施展碧血箭!\n");	if((int)me->query("max_jingli") < 200 )		return notify_fail("你的精力不够,不能有效施展碧血箭!\n");	if((int)me->query_skill("force",1) < 50          || (int)me->query_skill("wudu-shengong",1) < 50 )		return notify_fail("你的内功修为不够,不能有效施展碧血箭!\n");//	if((int)me->query("qi") > (int)me->query("max_qi")*2/3 )//		return notify_fail("现在还不至于就和别人拼命吧?\n");	if((int)me->query("combat_exp") < (int)target->query("combat_exp")/10)		return notify_fail("对方武功强你十倍,不会有用的,还是快跑吧!\n");	message_vision( HIC"$N双目血红,披头散发,仰天发出一声悲啸!\n\n$N把心一横,在自己舌尖狠命一咬,将毕生功力化做一道奇毒血箭向$n喷了过去!\n" NOR,me,target);	success = 1;	ap = me->query_skill("force",1)+me->query_skill("wudu-shengong",1);	ap = ap /2 ;       ap = ap * ap * ap/10;	ap = ap+(int)me->query("combat_exp");//	ap = ap * ap;          	dp = target->query("combat_exp");//     dp = dp * dp;	if( random(ap+dp) < random(dp) ) success = 0;	ap = (int)me->query("max_neili");	dp = (int)target->query("max_neili");	if( ap < random(dp) ) success = 0;	if(success == 1 ){	        message_vision( HIR "结果$n促不及防被血箭射个正着,顿时发出一声惨叫!\n$N见状哈哈大笑一声,眼前一黑倒在地上。\n" NOR,me,target);		target->kill_ob(me);		me->kill_ob(target);		me->add("max_neili", -50);		me->add("max_jingli", -50);		me->save();				target->receive_wound("qi", (int)target->query("max_qi")+1, me);		target->receive_wound("jing", (int)target->query("max_jing")+1, me);		COMBAT_D->report_status(target);		me->receive_wound("qi", (int)me->query("max_qi")+1, target);		me->receive_wound("jing", (int)me->query("max_jing")+1, target);		COMBAT_D->report_status(me);	}	    	else {	     message_vision( HIR "但是血箭被$n内力反震,化做一蓬血雾四散飘去!\n$N一声惨笑,长叹一声,眼前一黑倒在地上。\n" NOR,me,target);		target->kill_ob(me);		me->kill_ob(target);		me->add("max_neili", -30);		me->add("max_jingli", -30);		me->save();				me->receive_wound("qi", (int)me->query("max_qi")+1, target);		me->receive_wound("jing", (int)me->query("max_jing")+1, target);		COMBAT_D->report_status(me);	} //	return 3+random(5);       return 1;}

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