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📄 jinwu-daofa.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// jinwu-dao.c 金乌刀inherit SKILL;mapping *action = ({([      "action" : "$N藏刀内收,一招「开门楫盗」,刀锋自下而上划了个半弧,向$n的$l挥去",        "force" : 120,        "dodge" : -10,        "parry" : 5,        "damage": 15,        "lvl" : 0,        "skill_name" : "开门楫盗",        "damage_type" : "割伤"]),([      "action" : "$N左掌虚托右肘,一招「梅雪逢夏」,手中$w笔直划向$n的$l",        "force" : 130,        "dodge" : -10,        "parry" : 10,        "damage": 20,        "lvl" : 12,        "skill_name" : "梅雪逢夏",        "damage_type" : "割伤"]),([      "action" : "$N一招「千钧压驼」,$w绕颈而过,刷地一声自上而下向$n猛劈",        "force" : 140,        "dodge" : -5,        "parry" : 5,        "damage": 25,        "lvl" : 18,        "skill_name" : "千钧压驼",        "damage_type" : "割伤"]),([      "action" : "$N右手反执刀柄,一招「赤日金鼓」,猛一挫身,$w直向$n的颈中斩去",        "force" : 160,        "dodge" : 5,        "parry" : 5,        "damage": 30,        "lvl" : 24,        "skill_name" : "赤日金鼓",        "damage_type" : "割伤",]),([      "action" : "$N一招「汉将当关」,无数刀尖化作点点繁星,向$n的$l挑去",        "force" : 180,        "dodge" : 10,        "parry" : 5,        "damage": 35,        "lvl" : 30,        "skill_name" : "汉将当关",        "damage_type" : "割伤"]),([      "action" : "$N双手合执$w,一招「鲍鱼之肆」,拧身急转,刀尖直刺向$n的双眼",        "force" : 210,        "dodge" : 15,        "parry" : 15,        "damage": 40,        "lvl" : 36,        "skill_name" : "鲍鱼之肆",        "damage_type" : "割伤"]),([      "action" : "$N一招「旁敲侧击」,手中$w划出一个大平十字,向$n纵横劈去",        "force" : 240,        "dodge" : 15,        "parry" : 15,        "damage": 50,        "lvl" : 42,        "skill_name" : "旁敲侧击",        "damage_type" : "割伤"]),([      "action" : "$N反转刀尖对准自己,一招「长者折枝」,全身一个翻滚,$w向$n拦腰斩去",        "force" : 280,        "dodge" : 20,        "parry" : 10,        "damage": 60,        "lvl" : 48,        "skill_name" : "长者折枝",        "damage_type" : "割伤"]),([      "action" : "$N一招「赤日炎炎」,$w的刀光仿佛化成一簇簇烈焰,将$n团团围绕",        "force" : 320,        "dodge" : 10,        "parry" : 20,        "damage": 75,        "lvl" : 54,        "skill_name" : "赤日炎炎",        "damage_type" : "割伤"]),([      "action" : "$N刀尖平指,一招「大海沉沙」,一片片切骨刀气如飓风般裹向$n的全身",        "force" : 370,        "dodge" : 5,        "parry" : 25,        "damage": 90,        "lvl" : 60,        "skill_name" : "大海沉沙",        "damage_type" : "割伤"]),});int valid_enable(string usage) { return (usage == "blade") || (usage == "parry"); }int valid_learn(object me){        if ((int)me->query("max_neili") < 100)                return notify_fail("你的内力不够。\n");/*      if ((int)me->query_skill("taiji-shengong", 1) < 20)                return notify_fail("你的太极神功火候太浅。\n");        if ((int)me->query_skill("taiji-quan", 1) < 20)                return notify_fail("你的太极拳火候太浅。\n");*/      return 1;}mapping query_action(object me, object weapon){int zhaoshu, level;zhaoshu = sizeof(action)-1;level   = (int) me->query_skill("jinwu-dao",1);if (level < 60 )zhaoshu--;if (level < 55 )zhaoshu--;if (level < 50 )zhaoshu--;if (level < 40 )zhaoshu--;if (level < 30 )zhaoshu--;if (level < 20 )zhaoshu--;if (level < 10 )zhaoshu--;return action[random(zhaoshu)];}int practice_skill(object me){        object weapon;        if (!objectp(weapon = me->query_temp("weapon"))        || (string)weapon->query("skill_type") != "blade")                return notify_fail("你使用的武器不对。\n");        if ((int)me->query("qi") < 50)                return notify_fail("你的体力不够练金乌刀法。\n");        me->receive_damage("qi", 30);        return 1;}

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