📄 xuantie-sword.c
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inherit SKILL;mapping *action = ({ ([ "action":"$N使出一招「风满长空」,手中的$w画了一道圆弧,向$n的$l刺来", "dodge": 30, "damage": 50, "damage_type": "刺伤" ]), ([ "action":"$N左手轻轻拍出一掌,右手中的$w使出一招「烈火腾云」,斩向$n的$l", "dodge": 10, "damage": 70, "damage_type": "割伤" ]), ([ "action":"$N使出一招「水到渠成」,身形婉如流水,手中$w从天而降,斩向$n的$l", "dodge": 50, "damage": 10, "damage_type": "割伤" ]), ([ "action":"$N使出一式的「雷震四方」对准$n的$l刺出一剑", "dodge": 20, "damage_type": "刺伤" ]), ([ "action":"$N将手中$w连晃几个虚招,一招「草深雾泽」向$n刺去", "dodge": 60, "damage_type": "刺伤" ]), ([ "action":"$N双手握剑,使出一招「天目昭辉」劈向$n的$l", "dodge": 100, "damage": 40, "damage_type": "割伤" ]), ([ "action":"$N手中剑轻轻一晃,$w化为一道电光,使出「地老天荒」刺向$n的$l", "dodge": 100, "damage": 100, "damage_type": "刺伤" ]),});int valid_learn(object me){ object ob; if( (int)me->query("max_neili") < 150 ) return notify_fail("你的内力不够,没有办法练玄铁剑法。\n"); if( !(ob = me->query_temp("weapon")) || (string)ob->query("skill_type") != "sword" ) return notify_fail("你必须先找一把剑才能练剑法。\n"); return 1;}int valid_enable(string usage){ return usage=="sword"|| usage == "parry" ;}mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int practice_skill(object me){ if( (int)me->query("qi") < 30 || (int)me->query("neili") < 5 ) return notify_fail("你的内力或气不够,没有办法练习玄铁剑法。\n"); if(me->query_skill("xuantie-sword",1)>100) return notify_fail("你现在只能通过learn来提高玄铁剑法。\n"); me->receive_damage("qi", 30); me->add("neili", -5); write("你按著所学练了一遍玄铁剑法。\n"); return 1;}string *parry_msg = ({ "$n以攻代守,$v直向$N刺去。$N吓的连退数步,撤回了攻势。\n", "$n使出一招「日月无心」,将全身躲在了$v形成的剑幕中。\n",});string *unarmed_parry_msg = ({ "$n将手中的$v连续刺出,挡住$N的全部攻势。\n",});string query_parry_msg(object weapon){ if( weapon ) return parry_msg[random(sizeof(parry_msg))]; else return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];}string perform_action_file(string action){ return __DIR__"xuantie-sword/" + action;}
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