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📄 suo.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// suolong.c 锁龙诀#include <ansi.h>#include <combat.h>#define SUOLONG "「" HIW "锁龙诀" NOR "」"inherit F_SSERVER;int perform(object me, object target){        object weapon;        string msg;        int ap, dp;        int count;        int i, attack_time;        if (! target) target = offensive_target(me);         if( (int)me->query_skill("wudu-shengong",1) < 100 )                return notify_fail("你的五毒神功修为还不够!\n");         if( (int)me->query_skill("poison",1) < 100 )                return notify_fail("你的基本毒功修为还不够!\n");        if (! target || ! me->is_fighting(target))                return notify_fail(SUOLONG "只能对战斗中的对手使用。\n");        if (! objectp(weapon = me->query_temp("weapon")) ||            (string)weapon->query("skill_type") != "whip")                return notify_fail("你使用的武器不对,无法施展" SUOLONG "。\n");        if ((int)me->query_skill("ruanhong-zhusuo", 1) < 200)                return notify_fail("你的软红蛛索不够娴熟,无法施展" SUOLONG "。\n");        if (me->query("neili") < 350)                return notify_fail("你的真气不够,无法施展" SUOLONG "。\n");        if (me->query_skill_mapped("whip") != "ruanhong-zhusuo")                return notify_fail("你没有激发软红蛛索,无法施展" SUOLONG "。\n");        if (! living(target))                return notify_fail("对方都已经这样了,用不着这么费力吧?\n");        msg = HIW "$N" HIW "使出「锁龙」诀,手中" + weapon->name() +              HIW "一抖,登时幻出漫天鞭影,宛如蛟龙通天,一齐袭向$n"              HIW "而去!\n\n" NOR;        ap = me->query_skill("whip");        dp = target->query_skill("parry");        attack_time = 4;        if (random( (int)me->query("combat_exp",1))          > target->query("combat_exp")/3)        {                msg += HIC "结果$p" HIC "被$P" HIC                       "攻了个措手不及,目接不暇,疲于奔命!\n" NOR;                count = ap / 12;	       target->apply_condition("snake_poison",		        (int)target->query_condition("snake_poison") + 50 );	       target->apply_condition("wugong_poison",		        (int)target->query_condition("wugong_poison") + 50 );	       target->apply_condition("zhizhu_poison",		        (int)target->query_condition("zhizhu_poison") + 50 );	       target->apply_condition("xiezi_poison",		        (int)target->query_condition("xiezi_poison") + 50 );	       target->apply_condition("chanchu_poison",		        (int)target->query_condition("chanchu_poison") + 50 );	       target->apply_condition("wuhudu_poison",		        (int)target->query_condition("wuhudu_poison") + 50 );	       target->apply_condition("chilian_poison",		        (int)target->query_condition("chilian_poison") + 50 );                attack_time += random(ap / 45);        } else        {                msg += HIC "$n" HIC "见$N" HIC "鞭势恢弘,心下凛然,凝神应付。\n" NOR;                count = 0;        }                        message_combatd(msg, me, target);        if (attack_time > 8)                attack_time = 8;        me->add("neili", -attack_time * 20);                me->add_temp("apply/attack", 80);        for (i = 0; i < attack_time; i++)        {                if (! me->is_fighting(target))                        break;                COMBAT_D->do_attack(me, target, weapon, 0);        }        me->add_temp("apply/attack", -80);        me->start_busy(2);        return 1;}

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