📄 wuhu-duanmendao.c
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// wuhu-duanmendao.c 五虎断门刀inherit SKILL;mapping *action = ({([ "action" : "$N手中$w斜指,一招「直来直去」,反身一顿,一刀向$n的$l撩去", "force" : 120, "dodge" : -10, "parry" : 5, "damage" : 115, "damage_type" : "割伤"]),([ "action" : "$N一招「童子挂画」,左右腿虚点,$w一提一收,平刃挥向$n的颈部", "force" : 130, "dodge" : -10, "parry" : 10, "damage" : 120, "damage_type" : "割伤"]),([ "action" : "$N展身虚步,提腰跃落,一招「推窗望月」,刀锋一卷,拦腰斩向$n", "force" : 140, "dodge" : -5, "parry" : 5, "damage" : 125, "damage_type" : "割伤"]),([ "action" : "$N一招「力劈华山」,$w大开大阖,自上而下划出一个闪电,直劈向$n", "force" : 160, "dodge" : 5, "parry" : 5, "damage" : 130, "damage_type" : "割伤"]),([ "action" : "$N手中$w一沉,一招「临溪观鱼」,双手持刃拦腰反切,砍向$n的胸口", "force" : 180, "dodge" : 10, "parry" : 5, "damage" : 135, "damage_type" : "割伤"]),([ "action" : "$N挥舞$w,使出一招「张弓望的」,上劈下撩,左挡右开,齐齐罩向$n", "force" : 210, "dodge" : 15, "parry" : 15, "damage" : 145, "damage_type" : "割伤"]),([ "action" : "$N一招「风送轻舟」,左脚跃步落地,$w顺势往前,挟风声劈向$n的$l", "force" : 240, "dodge" : 5, "parry" : 15, "damage" : 150, "damage_type" : "劈伤"]),([ "action" : "$N盘身驻地,一招「川流不息」,挥出一片流光般的刀影,向$n的全身涌去", "force" : 280, "dodge" : 20, "parry" : 10, "damage" : 160, "damage_type" : "刺伤"]),([ "action" : "$N右手后撤,手腕一翻,一招「壮士断腕」,顿时一道白光直斩向$n的手臂", "force" : 320, "dodge" : 20, "parry" : 20, "damage" : 170, "damage_type" : "砍伤"]),([ "action" : "$N高高跃起,一招「人头落地」,手中$w直劈向$n的颈部", "force" : 320, "dodge" : 20, "parry" : 20, "damage" : 170, "damage_type" : "劈伤"]),([ "action" : "$N贴地滑行,一招「断子绝孙」,手中$w直撩去$n的裆部", "force" : 350, "dodge" : 30, "parry" : 30, "damage" : 180, "damage_type" : "割伤"]),});int valid_enable(string usage) { return (usage == "blade") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("blade", 1) < 20) return notify_fail("你的基本刀法火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){int zhaoshu, level;zhaoshu = sizeof(action)-1;level = (int) me->query_skill("wuhu-duanmendao",1);if (level < 60 )zhaoshu--;if (level < 50 )zhaoshu--;if (level < 40 )zhaoshu--;if (level < 30 )zhaoshu--;if (level < 20 )zhaoshu--;if (level < 10 )zhaoshu--;return action[random(zhaoshu)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练五虎断门刀法。\n"); me->receive_damage("qi", 30); return 1;}string perform_action_file(string action){ return __DIR__"wuhu-duanmendao/" + action;}
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