📄 wanmei.c
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#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me){ string msg; object weapon, target; int skill, ap, dp, neili_wound, qi_wound; int i, attack_time; me->clean_up_enemy(); target = me->select_opponent(); skill = me->query_skill("xueshan-sword",1); if( !(me->is_fighting() )) return notify_fail("「"+HIW"万梅飘零"NOR+"」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( skill < 80) return notify_fail("你的雪山剑法修为不够, 不能使用「"+HIW"万梅飘零"NOR+"」!\n"); if( (int)me->query_skill("bingxue-xinfa",1) < 80 ) return notify_fail("你的冰雪心法不够,不能使用「"+HIW"万梅飘零"NOR+"」!\n"); if( me->query("neili") < 200 ) return notify_fail("你的内力不够,无法运用「"+HIW"万梅飘零"NOR+"」!\n"); msg = HIW "$N长啸一声,使出「万梅飘零」,手中兵器疾卷,掀起万朵雪花向前铺天盖地的撒去。\n" "在白茫茫的一片中,忽然出现万朵梅花形剑花,穿透雪幕,朝四面八方狂射而出。\n" NOR; message_combatd(msg, me, target); ap = random(me->query("combat_exp") + skill*5); dp = target->query("combat_exp")/2; if( dp < 1 ) dp = 1; if( random(ap) > dp ) { if(userp(me)) me->add("neili",-150); msg = HIC "无数梅花光华,幻出道道剑气,将$n全身上下罩得严严实实。$n身在其中,\n" "只觉剑光束束,在自己身上丝丝划过,一时全身剧痛,鲜血飞溅得到处都是。如同凌迟之刑,\n" "惨不堪言。\n" NOR; COMBAT_D->report_status(target); qi_wound = (int)me->query_skill("xueshan-sword",1)+(int)me->query_skill("sword",1); qi_wound = qi_wound/2 + random(qi_wound); if(qi_wound > target->query("qi")) qi_wound = target->query("qi");if (qi_wound <50) qi_wound = 50; target->receive_damage("qi", qi_wound); target->receive_wound("qi", qi_wound/2); target->receive_damage("jing", qi_wound/3); target->receive_wound("jing", qi_wound/5);target->apply_condition("cold_poison",50);target->apply_condition("ill_shanghan",50);target->apply_condition("ice_poison",50);target->apply_condition("iceshock",50);target->apply_condition("xuantian_han",50);target->apply_condition("xuanming_poison",50); me->start_busy(2); } else { if(userp(me)) me->add("neili",-100); msg = "可是$n轻捷地往旁边一闪,避过了这一剑。\n"NOR; me->start_busy(2); } if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/4 ) { attack_time = random((int)me->query_skill("xueshan-sword", 1) / 30); if (attack_time > 9 ) attack_time=9; for(i = 0; i < attack_time; i++){ msg = HIW "$N在漫漫雪花中,一技梅花刺了出来!\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); } me->start_busy(2);} message_combatd(msg, me, target); return 1;}
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