📄 fanzhuan.c
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#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; object weapon; extra = me->query_skill("tiexue-hammer",1); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "hammer") return notify_fail("你用的武器不对!\n"); if ( extra < 50) return notify_fail("你的铁雪锤法还不够纯熟!\n"); if( (int)me->query_skill("guiyuan-tunafa", 1) < 50 ) return notify_fail("你的本门内功还未练成,不能使用!\n"); if( (int)me->query("neili", 1) < 400 ) return notify_fail("你的内力还未练成,不能使用!\n"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("[反转流星]只能对战斗中的对手使用。\n"); weapon = me->query_temp("weapon"); me->add_temp("apply/attack", extra/2); me->add_temp("apply/damage", extra*2); msg = HIY "$N使出铁雪锤法中的[反转流星],假意抽身急退,蓦地反身抖手一锤!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIY "$N紧跟一招,另一锤反身又是一锤!!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIY "$N竟然还不回头,两臂一振,再来一锤!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra/2); me->add_temp("apply/damage", -extra*2);me->add("neili",-200); me->start_busy(2); return 1;}
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