📄 thunderwhip.c
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// snowwhip.c
#include <ansi.h>
inherit SKILL;
mapping *action = ({
([
"action": "$N惊叱一声,双手并举,寒光陡飞,霎时人鞭合一,凌空直向$n飞去",
"dodge": 10,
"damage": 30,
"damage_type": "刺伤"
]),
([
"action": "$N手中鞭影乍迸,卷起万重电光,“太古开天”轰然横扫。",
"dodge": 50,
"damage": 20,
"damage_type": "瘀伤"
]),
([
"action": "$N鞭式一变,杀机四布,展开了天雷破有去无回的杀招“太古伏羲说八卦”",
"dodge": 40,
"damage": 75,
"damage_type": "刺伤"
]),
([
"action": "$N跃起三丈,身在半空,招式陡变,“太古神龙”如惊涛骇浪,卷转电擎而落",
"dodge": 40,
"damage": 30,
"damage_type": "瘀伤"
]),
});
int valid_learn(object me)
{
object ob;
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力不够,没有办法练天雷破, 多练些内力再来吧。\n");
if( !(ob = me->query_temp("weapon"))
|| (string)ob->query("skill_type") != "whip" )
return notify_fail("你必须先找一条鞭子才能练鞭法。\n");
return 1;
}
int valid_enable(string usage)
{
return usage=="whip" || usage=="parry";
}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 30
|| (int)me->query("neili") < 5 )
return notify_fail("你的内力或气不够,没有办法练习天雷破。\n");
me->receive_damage("qi", 30);
me->add("neili", -5);
write("你按著所学练了一遍天雷破。\n");
return 1;
}
int valid_effect(object me, object weapon, string name, int skill)
{
}
int effective_level() { return 16;}
string *parry_msg = ({
"$n一鞭转空,身形籍式升空三尺,反手连戳三鞭“太古神龙三掉尾”,卷起一道鞭焰,护住全身。\n",
"$n一招“横扣天机”,贯运真力,至截$N手中的$w\n",
"$n右臂向后一摆,手中的$v向前卷出,鞭影象雪花般罩住了$N。\n",
"$n急踏步移形换位,让开这一招。\n",
});
string *unarmed_parry_msg = ({
"$n一鞭转空,身形籍式升空三尺,反手连戳三鞭“太古神龙三掉尾”,卷起一道鞭焰,护住全身。\n",
"$n右臂向后一摆,手中的$v向前卷出,鞭影象雪花般罩住了$N。\n",
"$n急踏步移形换位,让开这一招。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 20;
}
int practice_bonus()
{
return 10;
}
int black_white_ness()
{
return 20;
}
string perform_action_file(string action)
{
return __DIR__"thunderwhip/" + action;
}
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