📄 yaozhan.c
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#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[腰斩]只能对战斗中的对手使用。\n");
if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))
return notify_fail("腰斩必须空手。\n");
if( (int)me->query("max_neili") < 200 )
return notify_fail("你的内力不够!\n");
if( (int)me->query("neili") < 200 )
return notify_fail("你的内力不够。\n");
if ((int)me->query_skill("shayi-xinfa", 1) < 30)
return notify_fail("你的杀意心法火候不够。\n");
extra = me->query_skill("aikido",1)/10;
if(extra <= 3 ) return notify_fail("你的[合气道]不够熟练!\n");
msg = HIR "$N突然绕到$n身后,右膝猛然上顶,双手同时抓向$n,企图将$n的后腰磕断!" NOR;
weapon = me->query_temp("weapon");
me->add_temp("apply/damage",extra*4);
me->add_temp("apply/attack",extra*2);
message_combatd(msg, me, target);
msg = RED "「 右膝猛然上顶! 」! " NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = RED "「 双手同时擒拿! 」! " NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = RED "「 后腰磕断擒拿! 」! " NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->add_temp("apply/damage",-extra*4);
me->add_temp("apply/attack",-extra*2);
me->add("neili",-100);
me->start_busy(2);
return 1;
}
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