📄 qin.c
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#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
string* buwei = ({
"右手肘部",
"手腕",
"左手关节",
"颈部",
"肩部关节",
"背心要穴",
"膝关节",
"命门"
});
int perform(object me, object target)
{
object weapon;
string msg;
int extra;
int i, attack_time;
string bw;
bw = buwei[random(sizeof(buwei))];
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("合气道.擒只能对战斗中的对手使用。\n");
if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))
return notify_fail("合气道.擒必须空手。\n");
if( (int)me->query("max_neili") < 200 )
return notify_fail("你的内力不够!\n");
if ((int)me->query_skill("shayi-xinfa", 1) < 30)
return notify_fail("你的杀意心法火候不够。\n");
extra = me->query_skill("aikido",1)/10;
if(extra <= 3 ) return notify_fail("你的[合气道]不够熟练!\n");
if( target->is_busy() )
return notify_fail(target->name() + "目前已经手忙脚乱了,放胆攻击吧ⅵ\n");
if( (int)me->query("neili") < 200 )
return notify_fail("你的内力不够。\n");
msg = HIG "$N双眉一扬,一错身用合气道擒拿法斗然间抓住了$n的"+bw+"!\n";
if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) {
msg += HIW " 结果$p被$P抓住吨时不能动弹!\n" NOR;
target->start_busy( (int)me->query_skill("aikido",1) / 50 + 2 );
} else {
msg += HIC"可是$p看破了$P的企图,没有给抓住。\n"NOR NOR;
me->start_busy(2);
}
message_combatd(msg, me, target);
me->add("neili", - 60);
if(!target->is_fighting(me)) target->fight_ob(me);
return 1;
}
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