📄 wu.c
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#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
void remove_effect(object me, int improve);
int perform(object me, object target)
{
string msg;
int improve;
if( !target ) target = offensive_target(me);
if( !target || !target->is_character() || !me->is_fighting(target) )
return notify_fail("只有在站斗中才能使用!\n");
if( (int)me->query_skill("qiulinshiye", 1) < 60 )
return notify_fail("你的秋林拾叶不够高。\n");
if( (int)me->query_skill("biyun-xinfa", 1) < 60 )
return notify_fail("你的碧云心法不够高。\n");
if( (int)me->query("neili", 1) < 300 )
return notify_fail("你现在内力太弱。\n");
if((int)me->query("neili") < 400)
return notify_fail(HIY "你现在真气不足。\n" HIY);
if (me->query_skill_mapped("dodge") != "qiulinshiye")
return notify_fail("你现在激发的轻身不是秋林拾叶。\n");
if( me->query_temp("tmwu") )
return notify_fail("你正在使用秋林拾叶的特殊防御「雾」!\n");
msg = HIW"$N身形如竹叶飞舞,随风绕着圈出招飘动," +
"好象要击中,却若无物。身法如梦如雾!\n" NOR;
me->start_busy(1);
message_vision(msg, me, target);
improve = (int)me->query_dex() * 2;
me->add_temp("apply/dodge", improve);
me->add_temp("apply/defense", improve);
me->set_temp("tmwu",1);
me->add("neili", -(350-(int)me->query_skill("qiulinshiye",1)/10));
me->start_call_out( (: call_other, __FILE__, "remove_effect", me, improve :), me->query_skill("qiulinshiye") * 2/3 );
return 1;
}
void remove_effect(object me, int improve)
{
me->add_temp("apply/dodge", - improve);
me->add_temp("apply/defense", - improve);
me->delete_temp("tmwu");
tell_object(me, HIC"你散去丹田凝聚的内力,混身经脉真气流动,气定神闲,精神弈弈。\n"NOR);
tell_room(environment(me), HIG + me->name()+"全身骨头一阵轻响,散去了混身的功力。\n" NOR, ({ me }));
}
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