⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 xuli.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
//Cracked by Kafei#include <ansi.h>inherit F_DBASE;inherit F_SSERVER;void remove_effect(object me, object weapon, int damage);int perform(object me, object target){        object weapon,cloth;        int damage, skill;        weapon = me->query_temp("weapon");//	cloth = me->query_temp("armor/cloth");	        if( !target && me->is_fighting() ) target = offensive_target(me);        if( !target        ||  !target->is_character()        ||  !me->is_fighting(target) )                return notify_fail("嵩山剑法催动内劲的法门祗能对战斗中的对手使用。\n");        if( !objectp(weapon) || weapon->query("skill_type") != "sword" )                return notify_fail("你手中无剑,如何运劲於剑?\n");        if( me->query_temp("songshan_attack") )                return notify_fail("你的剑上正在积蓄劲力!\n");                if( me->query_temp("songshan_wait") )                return notify_fail("你刚才出剑,已大耗真元,现在无法再行蓄劲!\n");        if( me->query_skill("songshan-jian",1) < 100 )                return notify_fail("你的嵩山剑法修为不足,催动内劲亦无用处!\n");        if( me->query_skill("force", 1) < 100 )                return notify_fail("你的内功修为不足,催动内劲亦无用处!\n");        if( me->query("max_neili") <= 1000 )                return notify_fail("你的内力不够深厚!\n");        if( me->query("neili") <= 800 )                return notify_fail("你的内力不足!\n");        if( me->query("jing") <= 200 )                return notify_fail("你的精力不足!\n");        if( !me->query("jiali")  )                return notify_fail("不加力不能用!\n");        skill = me->query_skill("songshan-jian",1);        damage = me->query_skill("songshan-jian")/4;	me->add("neili", -300);	me->add("jing", -100);	//	me->add_temp("apply/speed", -damage);        message_vision(YEL"$N慢慢提起"+weapon->name()+YEL",剑尖对准了$n胸口。\n"NOR, me,target);//	if (cloth->query("material") == "cloth")        message_vision(HIY"但见$N右手衣袖鼓了起来,犹似吃饱了风的帆篷一般,左手衣袖平垂,与寻常无异,足见$P全身劲力都集中到右臂之上,内力鼓荡,连衣袖都欲胀裂,直是非同小可。\n"NOR, me,target);        me->set_temp("songshan_attack", 1);         me->add_temp("songshan_xuli", 1); 	me->start_busy(1);	call_out("checking", 1, me, target, weapon,skill,damage);        return 1;}void checking(object me, object target, object weapon, int skill, int damage){//        object weapon,cloth;//	object cloth = me->query_temp("armor/cloth");	int xuli,jiali;        if (!me) return;        weapon = me->query_temp("weapon");        if( !objectp(weapon) || weapon->query("skill_type") != "sword" )                return notify_fail("你手中无剑,如何运劲於剑?\n");        if( !me->query("jiali")  )                return notify_fail("不加力不能用!\n");	jiali = me->query("jiali");		if( !living(me) || me->is_ghost() )	{		remove_effect(me, weapon, damage);		return ;	}	me->add_temp("songshan_xuli", skill); //	me->add("neili",-skill/2);	me->start_busy(2);	xuli = me->query_temp("songshan_xuli");                if( wizardp(me) )                        tell_object(me,"嵩山剑蓄力已有"+xuli+",需要"+skill*4+"。\n");	if( !me->is_fighting() )	{		message_vision("\n$N缓缓垂下了手臂,将附着於"+weapon->name()+"上的内力散去。\n", me);		remove_effect(me, weapon, damage);		return ;	}	else if( environment(weapon) != me || weapon != me->query_temp("weapon") )	{		remove_effect(me, weapon, damage);		return ;        }	else if( me->query_skill_mapped("sword") != "songshan-jian" )	{		remove_effect(me, weapon, damage);		return ;	}	else if(  (int)me->query("neili") < skill ||(int)me->query("jing") < skill )	{//	if (cloth->query("material") == "cloth")        message_vision("$N剑上内力一松,右手衣袖垂了下来。\n", me,target);		return ;	}	else if(xuli > skill*4){			//蓄劲完成,攻击	me->set_temp("s_hit",1);	me->add_temp("apply/attack", skill);	me->add_temp("apply/damage", skill);	COMBAT_D->do_attack(me, target, me->query_temp("weapon"));	me->add_temp("apply/attack", -skill);	me->add_temp("apply/damage", -skill);	me->delete_temp("s_hit");	me->set_temp("songshan_wait", 1); 	call_out("checking2", skill/30 , me, weapon,damage);			remove_effect(me, weapon, damage);	return ;	}		else call_out("checking", 1, me, target, weapon, skill, damage);		return;}void checking2(object me, object weapon, int damage){	tell_object(me,"你觉得丹田中的内息渐渐重行凝聚了。\n");	me->delete_temp("songshan_wait"); }void remove_effect(object me, object weapon, int damage) {        if (!me) return;//        me->add_temp("apply/speed", damage);	me->delete_temp("songshan_xuli");	me->delete_temp("songshan_attack");}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -