📄 shandian-daofa.c
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// shandian-daofa闪电刀法inherit SKILL;mapping *action = ({([ "action" : "$N身影变双,刀光浮动,转眼已劈出9刀,向$n的$l挥去", "force" : 380, "dodge" : 10, "parry" : 5, "damage": 150, "lvl" : 0, "skill_name" : "闪电刀法", "damage_type" : "割伤"]),([ "action" : "$N凌空扬刀,绕$n游走,刀法之快,匪夷所思,手中$w已割向$n的周身各处", "force" : 430, "dodge" : 10, "parry" : 10, "damage": 200, "lvl" : 12, "skill_name" : "闪电刀法", "damage_type" : "割伤"]), ([ "action" : "$N掌中$w稍作一顿,旋及如流星划空,闪电霹雳,刷地一声自上而下向$n猛劈", "force" : 540, "dodge" : 5, "parry" : 5, "damage": 125, "lvl" : 18, "skill_name" : "闪电刀法", "damage_type" : "割伤"]),([ "action" : "$N右手反执刀柄,横刀一斩,$w直向$n的颈中划去", "force" : 460, "dodge" : 5, "parry" : 5, "damage": 270, "lvl" : 24, "skill_name" : "闪电刀法", "damage_type" : "割伤",]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; }mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("shandian-daofa",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jingli") < 50) return notify_fail("你的体力不够练闪电刀法。\n"); me->receive_damage("jingli", 35); return 1;}
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