📄 wandu.c
字号:
// 万毒散
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
string *du=({
"ice_poison",
"ill_dongshang",
"ill_fashao",
"ill_kesou",
"ill_shanghan",
"ill_zhongshu",
"xx_poison",
"cold_poison",
"flower_poison",
"rose_poison",
"sanpoison",
"scorpion_poison",
"qx_snake_poison",
"anqi_poison",
"yf_poison",
"nx_poison",
"chilian_poison",
"yufeng_poison",
"insect_poison",
});
int perform(object me, object target)
{
string msg;
int damage;
int rlevel,i,p;
int level;
object weapon = me->query_temp("weapon");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("开始时必须拿着一把剑!\n");
if(me->is_busy())
return notify_fail("你现在没空!!\n");
if( (int)me->query("neili") < 2000 )
return notify_fail("你的内力不够。\n");
if( (int)me->query("neili") < me->query("max_neili")/7+200 )
return notify_fail("你的内力不够。\n");
if( !wizardp(me) &&(int)me->query_skill("wudu-goufa", 1) < 500 )
return notify_fail("你的本门外功不够!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("qianzhu-wandushou", 1) < 500 )
return notify_fail("你的本门外功不够高!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("wudu-shengong", 1) < 500 )
return notify_fail("你的本门内功不够高!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("jiuyin-zhengong", 1) )
return notify_fail("你的杂学太多,无法对本门武功贯通使用!\n");
if (!wizardp(me) && !me->query("guard/flag"))
return notify_fail("你的江湖经验还不够,无法对本门武功贯通使用!\n");
if (!wizardp(me) && !me->query("guard/ok"))
return notify_fail("你还没有通过华山论剑! 无法对本门武功贯通使用!\n");
if ( !wizardp(me) && me->query_skill_mapped("force") != "wudu-shengong")
return notify_fail("不使用本门内功,如何使用本门绝学!\n");
msg = HBWHT "$N贯通五毒教武学,使出了五毒教的绝学之精髓!\n" NOR;
me->add("neili", -me->query("max_neili")/7);
message_vision(msg, me, target);
rlevel=(int) me->query_skill("wudu-shengong", 1)/10;
if (!rlevel) rlevel=10;
p=rlevel/4;
if (p> 8) p=8;
for(i=0;i<p;i++)
{
me->add_temp("apply/attack", (rlevel*2));
me->add_temp("apply/damage", (rlevel*4));
msg = HIB "$N运起五毒神功,头顶黑气蒸腾,一剑刺了出来!\n" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
me->add_temp("apply/attack", -(rlevel*2));
me->add_temp("apply/damage", -(rlevel*4));
}
me->start_busy(4);
msg = HIR "$N一声狞笑飞身纵起,凌空一指向$n的眉心点去。\n";
message_vision(msg, me, target);
target->apply_condition("chilian_poison",
(int)target->query_condition("chilian_poison") + 50 );
target->apply_condition("snake_poison",
(int)target->query_condition("snake_poison") + 50 );
target->apply_condition("wugong_poison",
(int)target->query_condition("wugong_poison") + 50 );
target->apply_condition("zhizhu_poison",
(int)target->query_condition("zhizhu_poison") + 50 );
target->apply_condition("xiezi_poison",
(int)target->query_condition("xiezi_poison") + 50 );
target->apply_condition("chanchu_poison",
(int)target->query_condition("chanchu_poison") + 50 );
if( random( (int)me->query("combat_exp",1))
> target->query("combat_exp")/3 ) {
msg = HIR"只见一缕黑气从$N的指尖透出,只一闪就没入$n的眉心!\n" NOR;
message_vision(msg, me, target);
if(target->query_skill("hunyuan-yiqi",1)>me->query_skill("qianzhu-wandushou",1)*12/10&&random(2)==0){
msg = RED"$N忽然觉得指力被一团无形的劲力包裹着,紧接着只听\n
$n一声大喝,$N顿时如一根稻草般被抛向远处。\n" NOR;
message_vision(msg, me, target);
msg = RED"$P只觉得一股如山的劲力顺指尖猛攻过来,只觉得全身毒气狂窜。\n忽然胸口一痛,不由“哇”的一声吐出一口黑血!\n" NOR;
message_vision(msg, me);
damage=(int)me->query_skill("qianzhu-wandushou",1)
+(int)me->query_skill("wudu-shengong",1);
if(damage < 50 ) damage = 50;
target->receive_wound( "qi",damage);
}
else{
msg = HIR"$n不由一声惨嚎摔倒在地,身体已痛苦得蜷缩成一团!\n" NOR;
message_vision(msg, me, target);
damage=(int)me->query_skill("wudu-goufa",1)
+(int)me->query_skill("qianzhu-wandushou",1)
+(int)me->query_skill("wudu-shengong",1)/2;
if(damage > 900 ) damage = 900;
target->receive_wound( "qi",damage);
}
}
else {
msg = HIG "可是$n早有准备,一个懒驴打滚,堪堪躲过了这一招。\n" NOR;
message_vision(msg, me, target);
}
msg = HIM "只见$N从怀中,拿出一大包不知道是什么东西的药粉,一把撒向$n的周身!\n";
if( random( (int)me->query("combat_exp",1))
> target->query("combat_exp")/3 ) {
msg += HIR"$n没有防范,全身上下被撒了一个正着!\n" NOR;
target->receive_damage( "qi",damage*4);
target->receive_wound( "qi",damage);
target->apply_condition(du[random(sizeof(du))], 15);
target->apply_condition(du[random(sizeof(du))], 15);
target->apply_condition(du[random(sizeof(du))], 15);
target->apply_condition(du[random(sizeof(du))], 15);
target->apply_condition(du[random(sizeof(du))], 15);
target->start_busy(1 + random(2));
message_combatd(msg, me, target);
COMBAT_D->report_status(target);
} else {
msg += "$p急提内力奋力一震,将$N撒出的毒粉卸在了身旁!\n" NOR;
message_combatd(msg, me, target);
}
return 1;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -