📄 luoying-zhang.java
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// luoying.cinherit SKILL;mapping *action = ({ ([ "action": "$N使一招「落英缤纷」,双手飘移不定击向$n$l", "dodge": 30, "parry": 20, "force": 120, "damage_type": "瘀伤" ]), ([ "action": "$N倏忽欺至$n身前,一招「人面桃花」直拍$n的$l", "dodge": -20, "parry": -20, "force": 160, "damage_type": "瘀伤" ]), ([ "action": "$N身形绕$n一转,一招「急风骤雨」向$n$l接连出掌", "dodge": 25, "parry": 20, "force": 200, "damage_type": "瘀伤" ]), ([ "action": "$N身形拔起,在半空一招「江城飞花」右掌猛击$n的$l", "dodge": -30, "parry": -30, "force": 240, "damage_type": "瘀伤" ]), ([ "action": "$N使一招「万花齐落」,纵起丈余直击$n的$l", "dodge": -20, "parry": 40, "force": 280, "damage_type": "瘀伤" ]), ([ "action": "$N一声大喝使出「漫天花雨」,幻出满天掌影,掌掌不离$n的$l", "dodge": 40, "force": 340, "damage_type": "瘀伤" ]),});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练落英神剑掌必须空手。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练落英神剑掌。\n"); return 1;}mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int practice_skill(object me){ if ((int)me->query("qi") < 40) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 10) return notify_fail("你的内力不够了!休息一下再练吧。\n"); me->receive_damage("qi", 30); me->add("neili", -5); return 1;}
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