📄 xunlei.c
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// jinshe-jianfa perform//by snowman#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int j, z; object weapon; j = me->query_skill("xuantie-jianfa", 1); z = me->query_skill("xuantie-jianfa", 1); weapon = me->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !me->is_fighting(target) ) return notify_fail("「迅雷」只能在战斗中对对手使用。\n"); if (!weapon || weapon->query("skill_type") != "sword" || me->query_skill_mapped("sword") != "xuantie-jianfa") return notify_fail("你必须在使用剑时才能使出「迅雷」!\n"); if(me->query_skill("xuantie-jianfa", 1) < 200 ) return notify_fail("你的玄铁剑法还不够娴熟,使不出「迅雷」。\n");// if(me->query_skill("yunu-xinjing", 1) < 160 )// return notify_fail("你的玉女心经修为不够,使不出「迅雷」。\n"); if( (int)me->query_skill("force") < 200 ) return notify_fail("你的内功等级不够,使不出「迅雷」。\n"); if( (int)me->query_str() < 32) return notify_fail("你的膂力还不够,使不出「迅雷」。\n"); if( (int)me->query_dex() < 30) return notify_fail("你的身法还不够,使不出「迅雷」。\n"); if( (int)me->query("max_neili") < 1800 ) return notify_fail("你现在内力太弱,使不出「迅雷」。\n"); if( (int)me->query("neili") < 200 ) return notify_fail("你现在真气太弱,使不出「迅雷」。\n"); if( (int)me->query("jingli") < 700 ) return notify_fail("你现在体力太弱,使不出「迅雷」。\n"); me->add_temp("apply/attack", j/3); me->add_temp("apply/strength", z/3); msg = BLU"\n$N将手中的"+weapon->name()+"缓缓向$n一压,忽然剑光一闪, 一剑幻为五剑,宛如奔雷掣电攻向$n!\n\n"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon")); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); me->add("neili",-200); me->add_temp("apply/strength", -z/3); me->add_temp("apply/attack", -j/3); me->start_busy(2);// target->start_busy(1); return 1;}
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