📄 botao.c
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// tie@fengyun#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; int i,a; object weapon; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("瀑布剑法的波涛汹涌只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("neili") < 400 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_skill("xuantie-jianfa", 1) < 50 ) return notify_fail("你的瀑布剑法不够娴熟,不能用波涛汹涌。\n"); extra = me->query_skill("xuantie-jianfa",1) / 10; me->add_temp("apply/attack", extra*6); me->add_temp("apply/damage", extra*6); msg = HIR "$N使出[瀑布剑法中]的波涛汹涌,手中的"+ weapon->name() +" 一招连着一招闪电般的击向$n!" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); msg = HIW "一个巨浪打来,消失....\n" NOR; message_vision(msg, me, target);a=extra/4;if (a> 10) a=10; for(i=0;i<a;i++) { msg = HIY "$N又推出了一个巨浪,卷了上来!\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); } i = extra/4; me->add_temp("apply/attack", -extra*6); me->add_temp("apply/damage", -extra*6); me->add("neili", - 60 * i); me->start_busy(3); return 1;}
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