📄 chan.c
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// chan.c 太极剑法「缠」字诀#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("瀑布剑法「缠」字诀只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( target->is_busy() ) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧ⅵ\n"); if( (int)me->query_skill("xuantie-jianfa", 1) < 40 ) return notify_fail("你的瀑布剑法不够娴熟,不会使用「缠」字诀。\n"); if( (int)me->query("neili") < 100 ) return notify_fail("你的内力不够。\n"); msg = HIG "$N使出瀑布剑法「缠」字诀,顿时波涛汹涌,连绵不绝,扰乱了$n的攻势。\n"; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) { msg += HIR " 结果$p被$P闹个手忙脚乱,惊慌失措,呆在当场,不知如何应对!\n" NOR; target->start_busy( (int)me->query_skill("xuantie-jianfa",1) / 50 + 3 ); } else { msg += "可是$p看破了$P的企图,镇定逾恒,全神应对自如。\n" NOR; me->start_busy(2); } message_combatd(msg, me, target); me->add("neili", - 60); if(!target->is_fighting(me)) target->fight_ob(me); return 1;}
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