📄 fanzhuan.c
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#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; object weapon; extra = me->query_skill("zhong-qiang",1); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "club") return notify_fail("你使用的武器不对。\n"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("[反转流星]只能对战斗中的对手使用。\n"); weapon = me->query_temp("weapon"); msg = HIY "$N使出中平枪法中的[反转流星],假意抽身急退,蓦地反身抖手一枪!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIY "$N紧跟一招,另一枪反身又是一枪!!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIY "$N竟然还不回头,两臂一振,再来一枪!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);me->add("neili", -60); me->start_busy(2); return 1;}
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