📄 qingyi.c
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// qingyi-jian 惊天一式#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){ object weapon; string msg; int damage; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「惊天一式」只能对战斗中的对手使用。\n"); if((int)me->query_skill("qingyi-jian", 1) < 200) return notify_fail("你的此项武功等级不够』!\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if((int)me->query_dex() < 30) return notify_fail("你的身法不够, 目前还不能使用这项绝技! \n"); if((int)me->query_skill("dodge") < 100) return notify_fail("你的轻功修为不够, 不能使用惊天一式!\n"); if((int)me->query_skill("sword") < 135) return notify_fail("你的剑法修为不够, 目前不能使用惊天一式! \n"); if( (int)me->query("neili") < 500 ) return notify_fail("你的真气不够!\n"); msg = HIG"$N身形一变,一声朗笑,使出情义剑绝技「惊天一式」,将全身劲气\n运于剑上," + weapon->name()+ "化作一道长虹,直惯$n而去!\n\n"NOR; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) { damage = me->query_skill("qingyi-jian",1) + (int)me->query_skill("sword", 1)*2; damage = damage - random( target->query_skill("dodge")/3 );// target->receive_wound("jing", random( damage/2 )); target->receive_damage("qi", 20 + random(damage)); target->receive_wound("qi", 20 + damage); me->start_busy(2); msg += HIR"结果$n被$N的「惊天一式」剑透前心,眼前一黑,「哇」地吐出了一大口血!!\n"NOR; me->add("neili", -300); } else { msg += CYN"可是$p猛地向前一跃,跳出了$P的攻击范围。\n"NOR; me->add("neili", -200); me->start_busy(2); } message_vision(msg, me, target); return 1;}
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