📄 taiji-quan.java
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// taiji-quan.c 太极拳inherit SKILL;mapping *action = ({([ "action" : "$N使一招「揽雀尾」,双手划了个半圈,按向$n的$l", "force" : 150, "dodge" : 30, "skill_name" : "揽雀尾", "damage_type" : "瘀伤"]),([ "action" : "$N左手虚按,右手使一招「白蛇吐信」,向$n的$l插去", "force" : 250, "dodge" : 25, "skill_name" : "白蛇吐信", "damage_type" : "瘀伤"]),([ "action" : "$N双手握拳,向前向后划弧,一招「双风贯耳」打向$n的$l", "force" : 300, "dodge" : 20, "skill_name" : "双风贯耳", "damage_type" : "瘀伤"]),([ "action" : "$N左手虚划,右手一记「指裆锤」击向$n的裆部", "force" : 320, "dodge" : 15, "skill_name" : "指裆锤", "damage_type" : "瘀伤"]),([ "action" : "$N施出「伏虎式」,右手击向$n的$l,左手攻向$n的裆部", "force" : 370, "dodge" : 10, "skill_name" : "伏虎式", "damage_type" : "瘀伤"])});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练太极拳必须空手。\n"); if ((int)me->query_skill("taiji-shengong", 1) < 20) return notify_fail("你的太极神功火候不够,无法学太极拳。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练太极拳。\n"); return 1;}mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练太极拳。\n"); me->receive_damage("qi", 25); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"taiji-quan/" + action;}
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