📄 yaozhan.c
字号:
// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[腰斩]只能对战斗中的对手使用。\n");
if ( me->query_temp("weapon"))
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-100);
extra = me->query_skill("unarmed",1);
if(extra <= 80 ) return notify_fail("你的[空手道]不够熟练!\n");
msg = HIR "$N突然绕到$n身后,右膝猛然上顶,双手同时抓向$n,企图将$n的后腰磕断!" NOR;
weapon = me->query_temp("weapon");
me->add_temp("apply/damage",extra*2);
me->add_temp("apply/attack",extra);
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->add_temp("apply/damage",-extra*2);
me->add_temp("apply/attack",-extra);
me->start_busy(1);
return 1;
}
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