📄 qixing-shou.c
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// 北斗星由天枢、天旋、天玑、天权、玉衡、开阳、摇光这七颗星组成,运转于北// 极星周围。其中,天枢至天权四星为魁,玉衡至摇光为榴。《史记·天官书》记// 载“北斗七星,所谓璇玑玉衡,以齐七政。构携龙角,衡段南斗,魁枕参首”。#include <ansi.h>inherit SKILL;mapping *action = ({([ "action": "$N右手五指分开,微微一拂,一式「天枢指」拂向$n的膻中要穴", "force" : 100, "dodge" : 15, "damage": 85, "lvl" : 0, "damage_type" : "瘀伤", "skill_name" : "天枢指"]),([ "action": "$N侧身掠向$n,一式「天旋指」,左手五指拨向$n的胸前大穴", "force" : 130, "dodge" : 20, "damage": 80, "lvl" : 30, "damage_type" : "瘀伤", "skill_name" : "天旋指"]),([ "action": "$N使一式「天玑指」,左掌虚攻,并指斜前翻出,拍向$n的肩井穴", "force" : 170, "dodge" : 25, "damage": 90, "lvl" : 60, "damage_type" : "内伤", "skill_name" : "天玑指"]),([ "action": "$N微微侧身,右掌勾上,一式「天权指」,缓缓拂向$n的天突穴", "force" : 190, "dodge" : 25, "damage": 95, "lvl" : 80, "damage_type" : "瘀伤", "skill_name" : "天权指"]),([ "action": "$N使一式「玉衡指」,身影不定地掠至$n身后,猛地拍向$n的大椎穴", "force" : 220, "dodge" : 30, "damage": 90, "lvl" : 100, "damage_type" : "瘀伤", "skill_name" : "玉衡指"]),([ "action": "$N施出「开阳指」,双手向外一拨,逼向$n的华盖、璇玑、紫宫几处大穴", "force" : 250, "dodge" : 35, "damage": 95, "lvl" : 120, "damage_type" : "瘀伤", "skill_name" : "开阳指"]),([ "action": "$N一式「摇光指」,居高临下,拂出一道劲力罩向$n的百会大穴", "force" : 280, "dodge" : 40, "damage": 95, "lvl" : 140, "damage_type" : "内伤", "skill_name" : "摇光指"]),([ "action": "$N施展出「璇玑开破」,双手疾拂,一环环的劲气逼向$n的上中下各大要穴", "force" : 320, "dodge" : 45, "damage": 170, "lvl" : 160, "damage_type" : "内伤", "skill_name" : "璇玑开破"])});int valid_enable(string usage){ return usage == "hand" || usage == "parry";}int valid_combine(string combo) { return combo=="haotian-zhang"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练七星分天手必须空手。\n"); if ((int)me->query_skill("force") < 100) return notify_fail("你的内功火候不够,无法学七星分天手。\n"); if ((int)me->query("max_neili") < 800) return notify_fail("你的内力太弱,无法练七星分天手。\n"); if ((int)me->query_skill("hand", 1) < 80) return notify_fail("你的基本手法太差,无法学习七星分天手。\n"); if ((int)me->query_skill("hand", 1) < (int)me->query_skill("qixing-shou", 1)) return notify_fail("你基本手法火候不够,无法领会更高深的七星分天手。\n"); return 1;}string query_skill_name(int level){ int i; for (i = sizeof(action) - 1; i >= 0; i--) if (level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("qixing-shou", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 5, level / 5)];}int practice_skill(object me){ if ((int)me->query("qi") < 100) return notify_fail("你的体力太低了,无法练七星分天手。\n"); if ((int)me->query("neili") < 60) return notify_fail("你的体力太低了,无法练七星分天手。\n"); me->receive_damage("qi", 80); me->add("neili", -53); return 1;}string perform_action_file(string action){ return __DIR__"qixing-shou/" + action;}
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