📄 mantian-huayu.c
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//mantian-huayu.c漫天花雨// 19981010inherit SKILL;string *msg = ({"$N身子左侧,一式「月下踏径」,右手$w从身体下方突然甩出,直射向$n的$l","$w破空飞出,一式「长虹经天」,缓缓一个弧线,由左自右,绕向$n的$l,","$N双手连扬,一式「破云见日」,两把$w向$n撒出,笼罩$n的全身上下","$N向空中一撒,却是$n一招「秋日落叶」,十多枚$w由空中缓缓落下","$N身形急速向前滑动,一式「雪地追踪」,三枚$w向$n的胁下射去","$N一式「回首沧桑」,身体一转,反手掷出数枚$w,飞向$n的背部","$N凌空一纵,一招「雨打浮萍」,居高临下,手中$w疾射,直向$n的$l","$N一招「流星电闪」,手指弹出五枚$w,一点黑光射向$n的头部",});int valid_enable(string usage){ return usage == "throwing" || usage == "parry";}mapping query_action(object me, object weapon){ return ([ "action":msg[random(sizeof(msg))], "damage":(random(2)+2)*(me->query_skill("mantian-huayu",1))/2, "damage_type":"刺伤", "dodge":random(20)+20, "force":random(50)+me->query_skill("mantian-huayu",1), "post_action": (: call_other, WEAPON_D, "throw_weapon" :) ]);}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "throwing") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 50) return notify_fail("你的体力不够练漫天花雨。\n"); me->receive_damage("jing", 30); return 1;}int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("xuantian-wuji", 1) < 30) return notify_fail("你的玄天无极功火候太浅。\n"); return 1;}string perform_action_file(string action){ return __DIR__"mantian-huayu/" + action;}
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