📄 powerup.c
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// powerup.c#include <ansi.h>inherit F_SSERVER;//inherit F_CLEAN_UP;void remove_effect(object me, int amount);int exert(object me, object target){ int skill; if( target != me ) return notify_fail("你只能用华山内功提升自己的战斗力。\n"); if( (int)me->query("neili") < 100 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_temp("powerup") ) return notify_fail("你已经在运功中了。\n"); skill = me->query_skill("force");// me->add("bellicosity", 100 + skill/2 ); me->add("force", -100); me->receive_damage("qi",0); message_combatd(MAG"$N长长吸了口气,神凝丹田,息游紫府,身若凌虚而超华岳,气如冲霄而撼北辰。\n" NOR, me); me->add_temp("apply/attack", skill/3); me->add_temp("apply/dodge", skill/3); me->set_temp("powerup", 1); me->start_call_out((:call_other,__FILE__,"remove_effect",me,skill/3:),skill); if( me->is_fighting() ) me->start_busy(3); return 1;}void remove_effect(object me, int amount){ int skill; skill = me->query_skill("force"); me->add_temp("apply/attack", -skill/3); me->add_temp("apply/dodge", -skill/3); me->delete_temp("powerup"); tell_object(me, "你的华山内功运行完毕,将内力收回丹田。\n");}
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